Результаты поиска
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Сообщений: 523
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Опубликовано: 23.01.2011, 14:01:36
today show new theme i think :D
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Сообщений: 523
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Опубликовано: 23.01.2011, 20:29:50
Here orginal music In game hear as orginal music. My MPEG format use mp3 and all know how hear :). And file be saved from 44100 to 16000 so this too change little sound.
Сообщение отредактировал mambaczarna - ВС, 23.01.2011, 20:56:58
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Сообщений: 523
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Опубликовано: 23.01.2011, 20:41:57
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Сообщений: 523
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Опубликовано: 23.01.2011, 21:44:17
When write instruction then you gain this knowledge :)
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Сообщений: 523
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Опубликовано: 23.01.2011, 23:35:20
Ok. I today end instruction. But Lex-Setest this program must looks good!!! and write my name :)
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Сообщений: 523
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Опубликовано: 24.01.2011, 00:24:03
For edit Music in worms 4 need known in what file is theme music in worms 4. It's file mufronte.sab and helper mufronte.sob You can find this file in folder: WORMS 4 MAYHEM\data\Audio\WXSoundBanks\PC\ So now need know how Sab file have build. If you know now how looking Sab structure try replace music. For did this Need convert file to .wav PCM Signed 16bit, stereo RateHz 16000. I'm using GoldWave. I show images how did this in Gold Wave. 1. 2. Now need know what time in seconds have your music. Add more free space in music because then easier did replay for music :). For example music time is 3:41 so 3*60+41= 221 221 in hex is DD Max time for music can be 4:25 because 255/60= 4.25 and this is FF. Now run Hex editor(I use HxD) and put exported wav to editor Wav information file be ended here: Need cut this! Then run my Sab format what be avaible here and too put in hex. Copy all wav information to my file. Change time for music and save as mufronte.sab End file be look similar to this :) Link to file:http://www.sendspace.com/file/i84ath Link to FullCircle Music from video:http://www.sendspace.com/file/qjlfrv
Сообщение отредактировал mambaczarna - ПН, 24.01.2011, 00:25:07
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Сообщений: 523
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Опубликовано: 24.01.2011, 21:30:03
Maybe anyone try import music. For test translate is good. On my eye is ok.
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Сообщений: 523
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Опубликовано: 26.01.2011, 20:50:14
CreateAirstrike is not bad idea. For work this need be in map Dummy with lib Axis. For example dummy have name Comet 1. So function CreateAirstrike() SetData("Airstrike.Direction.Radians", 3.14) SetData("Airstrike.TargetEntity", "Comet1") SetData("Airstrike.WeaponProperties", "kWeaponAirstrike") SendMessage("GameLogic.CreateAirstrike") end Know because this function is used in worms3d map ice,ice maybe :)
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Сообщений: 523
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Опубликовано: 30.01.2011, 16:09:01
About add new hats. is limit in wormsatthaments. If good remember possible to add is 23 new hats no more.
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Сообщений: 523
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Опубликовано: 06.02.2011, 21:54:25
Need replace parttwk and wormpot.lua If want add hat to game replace model to any hat from w4. Next need choose in wormpot "if good remember" No crates Mode.
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Сообщений: 523
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Опубликовано: 07.02.2011, 18:22:36
Mean Crates only. But think is easy for search if is video where show how choose
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Сообщений: 523
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Опубликовано: 19.02.2011, 00:26:22
Hmmm think is not only innovation. Naruto Mod,Extreme-Pack it's too mods
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Сообщений: 523
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Опубликовано: 19.02.2011, 14:56:54
W3d grave marble in Worms 4
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Сообщений: 523
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Опубликовано: 19.02.2011, 21:49:39
Bad. Music have more than 4:25min for import this music need decode music format. At this moment not want do this. Max best value is 4:15-4:20 no more.
Сообщение отредактировал mambaczarna - СБ, 19.02.2011, 21:50:35
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Сообщений: 523
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Опубликовано: 19.02.2011, 23:53:27
True. Music time is writted in 4 bytes so time is bigger than in sound format. At this moment not understand music, sounds much easier.
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Сообщений: 523
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Опубликовано: 02.03.2011, 02:50:47
When searching lower version of w4worm find much animation as death what used detonator.xom from objects and another normals. But one are interested me. Two anim with name: DrawShield: HoldShield: This Anim have w4wormlow and w4wormmed but not w4worm. HoldShield Anim w4wormmedium: Then export this to w4worm model HoldShield Anim w4worm: and test in game. Position of shield is bad as in pipegun. Need correct this and think for what replace and how must work :). PS:Why w4worm model not have teeth. Not know. Think for w4worm model need add one more key what add teeth.
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Сообщений: 523
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Опубликовано: 02.03.2011, 23:38:01
Hmmm think this shield be first idea team, later be rejected and now is only function. <XFloatResourceDetails id='Shield.DamageScale'> <Value>0.25</Value> <Name>Shield.DamageScale</Name> <Flags>64</Flags> </XFloatResourceDetails> So maybe did fuction what if worms Armoured is true then worms have selected shield. If change weapon when is this worms turn armoured be automatical off :).
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Сообщений: 523
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Опубликовано: 03.03.2011, 00:12:49
Find anim with name Hit Shield :). So this really work as bubble machine
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Сообщений: 523
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Опубликовано: 04.03.2011, 02:37:49
Hmmm anyone think about change cute worms to more badly? Photo1: Photo2: Worms what showing f*ck finger :).
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Сообщений: 523
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Опубликовано: 06.03.2011, 15:52:14
Hmmm understand. Can read but not want write because did much errors.
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