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Woitek
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Реп: 57 / Инв: 11
If you open in Hex mufronte.sab then you see code and free slots. Copy them and change them in Wav file (code look probably). Then you get 2.75% faster and squeaky sound wink
 
Woitek
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Реп: 57 / Инв: 11
What problem? Need copy in partwk fire emmiter and change or add colission emmiter do fire archives.
This is lines
3
0.1
0.05
0

I think it's better option for fire.
Then save partwk and open w3dmapeditor.
Open map/copy emmiter and change name to fire emmiter name.
Save as Xan and map is done.

 
Woitek
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Сообщений: 523
Реп: 57 / Инв: 11

Uploaded with ImageShack.us

Anyone know what it's that? It's from Pokemon.
wink

 
Woitek
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Сообщений: 523
Реп: 57 / Инв: 11
I think i did more monster's and add as new map but must find time ;/.
 
Woitek
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Сообщений: 523
Реп: 57 / Инв: 11
I'm not say "vacation".I said as I find free time. For example, the weekend.
 
Woitek
Проверенные
Сообщений: 523
Реп: 57 / Инв: 11
Worms 3d Deathmatch 11 Test

 
Woitek
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Сообщений: 523
Реп: 57 / Инв: 11
Worms 4 PneumaticHammer Strike!


Thanks Hitman wink

 
Woitek
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Сообщений: 523
Реп: 57 / Инв: 11
Laser is old project. I think is possible to get more reallistic effect but this not be as orginal laser ;/. W4 have much limits sad
 
Woitek
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Сообщений: 523
Реп: 57 / Инв: 11
melee containers in w4 and w3d have stupid structure because not have ArielFX. For Add this need add ArielFx to Xom file what weapon using. As in Firepunch.
 
Woitek
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Реп: 57 / Инв: 11
I think maybe language is copied and edited from w3d. ABout Multiplayer mission. Royal Race what is scripts and map be first multi mission xd.
 
Woitek
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Сообщений: 523
Реп: 57 / Инв: 11
Why you not use Lua :)? In lua you can change in panel and in display name. Look any my video with weapons. Need edit only text of weapon for example:
SetData("Text.kWeaponAirstrike", "Pneumatic Hammer Strike").

In lua is not only possible change vector. Try write Innovation in Lua :). Or is another way. To Stdvs.lua add this string then name be changed when run any game wink

 
Woitek
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Сообщений: 523
Реп: 57 / Инв: 11
Anaited Ru? You mean speed of Jetpack or emmiter? About ArielFx. For work ArielFx need FxLocator. FxLocator is dummy on model where emmiter was putted. ArielFx is emmiter what when payload be shoted be work. The so-called smoke projectile.
 
Woitek
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Реп: 57 / Инв: 11
I did reactivation of weapons but PipeGun have one problem. This project be quickly fail in team17 and much information of this weapons were deleted. About Pipegun. Is one more thing what not write. In w4worm.xom is one anim. PipeAim but without holdFx be hard did anything. Need try understand how working bone in w4 and try did new animation for this weapon. Manual edit weapon not give this effect. About pipe i think it's mortal from w4 but shoting bricks with crashed bricks as bomblets. Maybe try did holdFx for this weapon but fire,and taunt at this moment is too hard.
 
Woitek
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Реп: 57 / Инв: 11
if good remember here is install. Choose place where want put folder. Then in folder is hats with txt where is pos,orientation and size what must change in wormsatthaments.xml and my error (TGA) screens...
 
Woitek
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Реп: 57 / Инв: 11
I add this weapon with another modes as update to Worms 4 Extreme-Pack. About this weapons be one problem about sound because game crash if much times is using StreamFx sound but problem be fixed. About Woitek it's me if anyone have question write on pm try help or on forum.

Сообщение отредактировал mambaczarna - СР, 22.12.2010, 01:27:37
 
Woitek
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Сообщений: 523
Реп: 57 / Инв: 11
17
 
Woitek
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Сообщений: 523
Реп: 57 / Инв: 11
Not only. Poison too can be added to emmiter. So All weapons can poison.
 
Woitek
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Сообщений: 523
Реп: 57 / Инв: 11
I think Alexbond need be winner. W3dMapEditor,Xom_view. Without this programs modding in w4 be looking another :).
 
Woitek
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Сообщений: 523
Реп: 57 / Инв: 11
All Hats is in download. W3d and WF.
 
Woitek
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Сообщений: 523
Реп: 57 / Инв: 11
My system of import hats is little bad but this old file. If hat is big need change value in wormsatthaments what is written in txt.
 
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