Результаты поиска
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Сообщений: 523
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Опубликовано: 12.01.2011, 20:07:03
Sounds.... xd.
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Сообщений: 523
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Опубликовано: 12.01.2011, 22:03:33
Mean Sounds effect and SoundBank Not music
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Сообщений: 523
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Опубликовано: 13.01.2011, 01:15:43
For pipegun need did special AIM anim because position of weapon is highter than in another weapons. Then only need did hold anim and i think be good. Need decode this Xbone ;/
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Сообщений: 523
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Опубликовано: 13.01.2011, 19:31:22
I have problem with model. In 3ds max all good texture coord work. When import to xom.... texture coord looking another. Not know what is this try this on 3ds max 8,wings 3d, blender... Anyone know how fix this mipmap error?
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Сообщений: 523
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Опубликовано: 14.01.2011, 19:45:31
Heh yeah... It's possible but my knowledge about programming is at this moment not enough. Need wait for people what find time to decode this.
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Сообщений: 523
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Опубликовано: 16.01.2011, 16:23:51
You are crazy xD. Waiting for more!!! Want only know How test anim on object in perspective mode? Curve is curve but interesing me test.
Сообщение отредактировал mambaczarna - ВС, 16.01.2011, 16:25:40
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Сообщений: 523
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Опубликовано: 16.01.2011, 16:36:23
All animation in w4,wf and w3d be writted in Maya. When you watch WF movies what is on WF Cd you see emmiters and weapons what work in editor!. I think this possible but need much time for did this =). Let's hope that Alex will take some time.
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Сообщений: 523
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Опубликовано: 16.01.2011, 18:04:59
This is my idea for editor. In add be all possible option to edit position.x,y,z rotation scale. then be added in three for user be manual edit and edit in three as in photo for example rotation.z + press + and list of editing speed of rotation etc All be showed in perspective mode( here where ball in image) under curves how looking this in time.
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Сообщений: 523
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Опубликовано: 16.01.2011, 18:50:52
This and this be. For example press normal rorate for models. All be writted in roration.y speed and all information if anything is bad you change only numbers not try rorate manual again :)
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Сообщений: 523
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Опубликовано: 16.01.2011, 22:58:45
O fck!!!!! in W4worm low is all anim!!!! all pipe anim!!!!!!! Need only find idea how export this. Med too have. Team17 are idiots!!!!! WHy delete only in high :(
Сообщение отредактировал mambaczarna - ВС, 16.01.2011, 23:01:01
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Сообщений: 523
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Опубликовано: 16.01.2011, 23:35:51
Good work =) waiting for more!!!!
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Сообщений: 523
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Опубликовано: 18.01.2011, 00:17:20
Laser =). Ho ho ho.
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Сообщений: 523
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Опубликовано: 18.01.2011, 22:15:23
Is possible. Is created weapon in w4 by k^2 what attracted by the worm and then discarded.This is in emmiter So need only little change strings =). About bouncing need change by SetData string for worms. For me it's real idea.
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Сообщений: 523
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Опубликовано: 19.01.2011, 14:01:05
What a problem? need did new anim what change textcoord in model. When worm is poison be added this anim to at this moment used anim. So Worm change color. If gain health crate then anim be off.
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Сообщений: 523
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Опубликовано: 19.01.2011, 21:32:25
I did this but waiting for anim export. because be coller if be as in w3d ;) Button.
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Сообщений: 523
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Опубликовано: 21.01.2011, 20:58:44
Good news. Find string in music what change time speed :). So can be now slower and faster :D. One problem fixed. Now need find WAV format for music :D. PS: Time too finded :D
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Сообщений: 523
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Опубликовано: 21.01.2011, 22:01:03
Have one cool. Speed of is good but hear ;/... Must delete this bugs...
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Сообщений: 523
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Опубликовано: 21.01.2011, 22:19:18
When sounds be hear normal then show this :)
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Сообщений: 523
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Опубликовано: 23.01.2011, 01:28:41
Sound now hear normal. But is two bugs. One Music can't be off. Work only option NOMusic in launcher. End not reply music but this can be fixed :).
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Сообщений: 523
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Опубликовано: 23.01.2011, 13:46:49
Volume problem fixed. Now time... not uderstand this ;/ Find! Find string what when is 00 then doing reply and after bytes be a time ;). Need only good configure.
Сообщение отредактировал mambaczarna - ВС, 23.01.2011, 13:54:00
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