First you need did new emmiter in parttwk. copy and change name then change emmiterlifetime to -1 and save. Then open w3deditor copy emmiter from another map and change name to your emmiter what you did in partwk.
Mean this :)? Need open Russian,French,English.xom,Polish etc file Find 216 216. FE.RandomWormNames Press button edit Change names Save And find name in Random Team. For edit need W3d Language Editor 2.0
maybe know how add this and not change a model. Export xom3d from bazooka and export base of factory weapon. add bazooka Model to factor weapon three. Change. Then add string's: Factory.RayGunBody1 Factory.RayGunBarrel1 Factory.RayGunButt1 Factory.RayGunSight1 RAY_GUN_body_locator RAY_GUN_barrel_root_locator RAY_GUN_butt_root_locator RAY_GUN_sight_root_locator
I not test this but who know.
Сообщение отредактировал mambaczarna - ПН, 26.07.2010, 23:50:34
Hmm interesing idea. I have too one ;). Can you do 3d preview? 3d import is good but not ideal and this option can help for did yourself version of this part.
i have a problem. Not know how add hat when weapon selected function Weapon_Selected() local worm = lib_QueryWormContainer() if worm.WeaponIndex == "WeaponBazooka" then
I know how change ambience sound in worms 4 ;). But have a problem. 16000hz 16bit stereo(2 channels) is in orginal w4 sounds. But when i add sounds to game then is 44100:16000=275.625% faster than orginal. Anyone know how fix this? Aha for change sound need copy first hex line in mufronte.sab to wav file and save as orginal file ;). Please for inteligent answears