Результаты поиска
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Сообщений: 523
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Опубликовано: 05.06.2011, 23:08:05
Hmmm have problem with parttwk. Mean this. At start have small particle then is big normal and going to smaller. As in bazookaTrailPack. How create start emmiter bigger?Добавлено (05.06.2011, 12:46) --------------------------------------------- When fix this problem Patch to Extreme-Pack 1.2 be ended. Добавлено (05.06.2011, 23:08) --------------------------------------------- Anyone not know parttwk :)?
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Сообщений: 523
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Опубликовано: 06.06.2011, 02:08:22
Worms 4 have another tweak but this can be easy correct ;d.Добавлено (06.06.2011, 02:08) --------------------------------------------- Alexbond map is not small
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Сообщений: 523
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Опубликовано: 07.06.2011, 21:39:42
Uharc :P
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Сообщений: 523
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Опубликовано: 07.06.2011, 21:41:53
Think good idea be import this model to xom what have anim for two objects. Then not be problem for create rotation.
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Сообщений: 523
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Опубликовано: 10.06.2011, 13:17:50
3 New mods in Download: Minigun M134 Mummy and Zombie Animation From w3d and WF Mine animation from W3d
Добавлено (10.06.2011, 13:17) ---------------------------------------------
Сообщение отредактировал mambaczarna - ПТ, 10.06.2011, 13:18:13
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Сообщений: 523
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Опубликовано: 10.06.2011, 13:22:40
New wormpot mode. When turn end armageddon coming!!! =). Think need correct something else but... it's cosmetic.
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Сообщений: 523
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Опубликовано: 10.06.2011, 18:28:25
1.0 is in Extreme-Pack 1.0 but comets looks more as mine bomlets and need worm active ;d. Not have emmiters and can crash. 2.0 have all fixed Not know if people not say me things for fix release be tommorow
Сообщение отредактировал mambaczarna - ПТ, 10.06.2011, 18:28:46
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Сообщений: 523
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Опубликовано: 10.06.2011, 21:30:22
Not need. DrawAnim create quickly. Fix this when release armageddon
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Сообщений: 523
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Опубликовано: 11.06.2011, 16:39:29
Tommorow is now but not ended yeap?Добавлено (11.06.2011, 16:39) ---------------------------------------------
Quote (Java-Gamer) No, Minigun 3d Model Anim (not Worm) (when i use it). This not bug. Anim back to zero point so change rotate in another side.
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Сообщений: 523
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Опубликовано: 11.06.2011, 16:59:41
Mod give tommorow because want know people opinion Have question to people. 1. Can be this as mod. When turn mines explode 2. Can this create as Sudden strike mod. If be mode selected then if sudden strike be armageddon.
Answear: 1. Can't be more payload. Game have stupid limit not for ammo but for sound.... 2. Mine in this mod is not avaible for player. Game use this 3. Mines what be used as random be not used for armageddon. When end turn game create new mines what in 0 sec explode :P
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Сообщений: 523
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Опубликовано: 11.06.2011, 19:51:32
Can tell me more about random time? About Camera it's good idea. Try create as in WF
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Сообщений: 523
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Опубликовано: 11.06.2011, 21:02:12
Is! change only fuction to i=1,4 because must be limit for bomblets because sound can't be runned more than for 50 payloads
Сообщение отредактировал mambaczarna - СБ, 11.06.2011, 21:03:02
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Сообщений: 523
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Опубликовано: 12.06.2011, 01:51:09
i'm not sure give all files for worm launcher. Better be if you install from orginal and replace only w3dt
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Сообщений: 523
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Опубликовано: 14.06.2011, 01:42:35
Vertex yeap.... maybe export color to hex and this be imported. For edit good idea maybe be something like paint for vertex?
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Сообщений: 523
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Опубликовано: 18.06.2011, 19:12:09
Я за Alexbond Map =).
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Сообщений: 523
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Опубликовано: 18.06.2011, 20:29:24
This string is only used in worms 3d. In Ice ice maybe map for create airstrike when turn end.
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Сообщений: 523
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Опубликовано: 24.06.2011, 14:18:17
Tell more about maya3D about blender it's like my idea :PДобавлено (23.06.2011, 23:26) --------------------------------------------- Show better screens Добавлено (24.06.2011, 14:18) --------------------------------------------- http://www.youtube.com/watch?v=mJLP_rZhMAo Something like this? If yes it's good idea but if be possible create block for selected verter. Understand? Want Paint only one thing for example first 10 verter in sphere. Select this and block and only this can be painted. then unblock and next :). Good idea too be view for color-texture know. Is runned or not.
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Сообщений: 523
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Опубликовано: 24.06.2011, 14:31:49
Know what change me nick from Mambaczarna to Woitek :P. Stupidy look two nicks xD. Mean not here. Normal :P
Сообщение отредактировал mambaczarna - ПТ, 24.06.2011, 14:32:17
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Сообщений: 523
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Опубликовано: 25.06.2011, 15:14:42
Ahhh not know it's good idea release it's now... Need rebuild fully wormpot...
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Сообщений: 523
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Опубликовано: 25.06.2011, 16:42:47
For rescript lua as want need create more weapons and maybe modes.
Weapons Ideas: Ray gun(Based on w3d model) - Model, Not parttwk and good texture. 50%
PipeGun(New Xom build)-Ended With orginal w3d emmiters. Looks like w3d mortal with new model,anims =)
Kamehameha(Dragon ball W:A)-Ended
Uzi(w3d with anim)
Atomic Bomb (used mine) - In Progress
Armageddon (used mine)-Ended
Modes Idea:
Armageddon Mode:Created (maybe rewrite this later to sudden death if needed) Ended
Atomic Bomb (sudden death) - In progress
Much weapons- (it's be rewrited alexbond script. From one weapon create 3-4(For this need create much weapons))
Worms3d Bomber- Replace w4 bomber(New Xom Build)- Ended
Сообщение отредактировал Woitek - СБ, 10.12.2011, 01:14:42
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