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Woitek
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Реп: 57 / Инв: 11
if Wormpot.SuperFirearms == true then

-- Homing Seagull
SetData("Text.kWeaponHomingMissile", "Mewa Samonaprawadzajaca")
local ContainerLock, Container = EditContainer("kWeaponHomingMissile")
Container.DisplayName = "wp.1"
Container.AvoidsLand = "true"
--- ????? Container.CameraId = "DonkeyCamera"
Container.Scale = 1.5
Container.ArielFx = "WXP_Wep_Sentry_Hit"
Container.VerticalLandAvoidanceDistance = 15
Container.ForwardLandAvoidanceDistance = 15
Container.VerticalLandAvoidanceForce= 15
Container.ForwardLandAvoidanceForce = 15
Container.Stage3Duration = 0
Container.Stage2Duration = 10000
Container.Stage1Duration = 300
Container.OrientationProportion = 100
Container.MaxHomingSpeed = 0.35
Container.LifeTime = 10000
Container.LandDamageRadius = 65
Container.WormDamageRadius = 80
Container.ImpulseMagnitude = 0.4
Container.ImpulseRadius = 100
Container.WormDamageMagnitude = 75
Container.PayloadGraphicsResourceID = "D09_05"
Container.WeaponGraphicsResourceID = "D09_05"
Container.IsAffectedByWind = "true"
Container.FxLocator = "locator1"
Container.AnimTravel = "WXM_SGull_WingFlap"
Container.WXAnimAim = "AimGrenade"
Container.WXAnimDraw = "DrawThrown"
Container.WXAnimHolding = "HoldThrown"
Container.WXAnimFire = ""
Container.WXAnimTaunt = ""
Container.LaunchSfx = "WingFlap"
Container.ArmSfxLoop = "WingFlap"
Container.ArmSfx1Shot = "WingFlap"
Container.PreDetonationSfx = "WingFlap"
Container.DetonatesOnExpiry = true
CloseContainer(ContainerLock)
end
Mean this?
 
Woitek
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Реп: 57 / Инв: 11
Game use this ID.

Добавлено (26.06.2011, 15:17)
---------------------------------------------
All ID can find in this forum:
http://w4-tweaking.bb-fr.com/

 
Woitek
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I'ts 100% partwtwk. Think hard get better effect than this using models. Coming soon show my work.
 
Woitek
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Реп: 57 / Инв: 11
This is example strings for sounds. Wormx.Cap have all info what if what. This same but in hex code is in Sob files.
Please for peoples for try with me find something about this strings because it's help decode quickler Sab format :).

Sob info:
<name>mufronte</name>
<notes></notes>
<interleavedItem>
<name>mufronte</name>
<notes></notes>
<mixGroup></mixGroup>
<flags>128</flags>
<level>0</level>
<cents>0</cents>
<ambient>0.000000</ambient>
<minAmbient>0.000000</minAmbient>
<retrigger>0</retrigger>
<pan>0.000000</pan>
<randomPan>0.000000</randomPan>
<sampleItem>
<sampleBankIndex>36</sampleBankIndex>
<sampleObjectIndex>0</sampleObjectIndex>
<level>-5.000000</level>
</sampleItem>
<sampleItem>
<sampleBankIndex>36</sampleBankIndex>
<sampleObjectIndex>1</sampleObjectIndex>
<level>-5.000000</level>
</sampleItem>
</interleavedItem>
</soundCollection>

Sab info:
<name>mufronte</name>
<notes></notes>
<nSlotNumber>36</nSlotNumber>
<detailItem>
<bRemote>0</bRemote>
<nStreaming>2</nStreaming>
<nInterleave>16160</nInterleave>
<nAlignBytes>32</nAlignBytes>
</detailItem>
<detailItem>
<bRemote>0</bRemote>
<nStreaming>2</nStreaming>
<nInterleave>17568</nInterleave>
<nAlignBytes>512</nAlignBytes>
</detailItem>
<detailItem>
<bRemote>1</bRemote>
<nStreaming>2</nStreaming>
<nInterleave>15552</nInterleave>
<nAlignBytes>32</nAlignBytes>
</detailItem>
<detailItem>
<bRemote>0</bRemote>
<nStreaming>2</nStreaming>
<nInterleave>16160</nInterleave>
<nAlignBytes>32</nAlignBytes>
</detailItem>
<sampleItem>
<name>frontend_L</name>
<notes></notes>
<filename>D:\WormsX\music\48khz wav\frontend_L.wav</filename>
<timeStamp>1103635388</timeStamp>
<size>16870606</size>
<mediaFormat>
<channels>1</channels>
<format>0</format>
<sampleRate>44100</sampleRate>
<bits>16</bits>
<loopStart>0</loopStart>
<loopEnd>0</loopEnd>
</mediaFormat>
<mediaFormat>
<channels>1</channels>
<format>0</format>
<sampleRate>44100</sampleRate>
<bits>16</bits>
<loopStart>0</loopStart>
<loopEnd>0</loopEnd>
</mediaFormat>
<mediaFormat>
<channels>1</channels>
<format>2</format>
<sampleRate>32000</sampleRate>
<bits>16</bits>
<loopStart>0</loopStart>
<loopEnd>0</loopEnd>
</mediaFormat>
<mediaFormat>
<channels>1</channels>
<format>17</format>
<sampleRate>44100</sampleRate>
<bits>16</bits>
<loopStart>0</loopStart>
<loopEnd>0</loopEnd>
</mediaFormat>
<mediaFormat>
<channels>1</channels>
<format>0</format>
<sampleRate>44100</sampleRate>
<bits>16</bits>
<loopStart>0</loopStart>
<loopEnd>0</loopEnd>
</mediaFormat>
</sampleItem>
<sampleItem>
<name>frontend_R</name>
<notes></notes>
<filename>D:\WormsX\music\48khz wav\frontend_R.wav</filename>
<timeStamp>1103635396</timeStamp>
<size>16870606</size>
<mediaFormat>
<channels>1</channels>
<format>0</format>
<sampleRate>44100</sampleRate>
<bits>16</bits>
<loopStart>0</loopStart>
<loopEnd>0</loopEnd>
</mediaFormat>
<mediaFormat>
<channels>1</channels>
<format>0</format>
<sampleRate>44100</sampleRate>
<bits>16</bits>
<loopStart>0</loopStart>
<loopEnd>0</loopEnd>
</mediaFormat>
<mediaFormat>
<channels>1</channels>
<format>2</format>
<sampleRate>32000</sampleRate>
<bits>16</bits>
<loopStart>0</loopStart>
<loopEnd>0</loopEnd>
</mediaFormat>
<mediaFormat>
<channels>1</channels>
<format>17</format>
<sampleRate>44100</sampleRate>
<bits>16</bits>
<loopStart>0</loopStart>
<loopEnd>0</loopEnd>
</mediaFormat>
<mediaFormat>
<channels>1</channels>
<format>0</format>
<sampleRate>44100</sampleRate>
<bits>16</bits>
<loopStart>0</loopStart>
<loopEnd>0</loopEnd>
</mediaFormat>
</sampleItem>
</sampleCollection>

Добавлено (18.07.2011, 14:28)
---------------------------------------------
This is info about Frontend music. When get more info write.

Сообщение отредактировал Woitek - ПН, 18.07.2011, 14:22:48
 
Woitek
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Alexbond? Can repair Norm import in 2.1? When import models from WF it's not problem because this same but w3d... Please fix this :P
PS: Answear to my MSN or ICQ =)


Сообщение отредактировал Woitek - ВТ, 19.07.2011, 15:20:37
 
Woitek
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Team17 create at this moment like my proposition in e-mail. It's good news =). Remember it's builded from w4 and this only project! So not much change is now showed.
 
Woitek
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I'm write e-mail to team17 and get answear:
Hi,

Thank you for your quick action. :) Dev diary would be cool, but the game is already nearly finished. However I would really like to do a Worms Blog at some point in the future. All feedback is greatly appreciated.

Get too info about this screens is really orginal screens =).
 
Woitek
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Lol. cut this 3ds on smaller parts
 
Woitek
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Think this 3ds with error overload program.
 
Woitek
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Maybe mean without tools like rope etc ;).
 
Woitek
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Think this editor will be a very simplified. Not see big changes so think Alexb not get big problem when try decode this. Hmmm need write to Team17 about create trailer =). It's cool idea and not need much time for create.
 
Woitek
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If anyone want be beta tester for W:UM write in google worms ultimate mayhem beta steam and first page.
More info about Mail where report game etc is on forum.team17.com

Yes guys!! W:UM is on pc )))). And team17 looks for Beta Testers what mail error and bugs in new game =) This game be steamed ;/
 
Woitek
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Oooo. Need find this program and look =).
 
Woitek
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Heh W4 on steroids :P. But all time it's not worms 3d ;/. Big plus is that the W:UM is on steam so upgrade be all time installed and not be problem with download. Think map system be similar what in cs :). When map be host maps be automatical downloaded. Time show how good is this game but think this version have get most succes.

Добавлено (12.08.2011, 22:05)
---------------------------------------------
Unaited, Nice comment under trailer :P
"Hi Team17, I have some ideas for improving the W:UM in terms of modding, so can add your own clothing, weapons, maps, gravestones and other (without replacing the standard files) and play safely with them over the network. Also: Make better support Lua script; More weapons(example-link: u .to/pE4fAQ ); Worm skins; Stable Alpha-Channel for semi transparent 3D-models(example-link: u .to/t04fAQ ); Create their own soundbanks; Stable machine gun fire(example[in third minute]-link: u .to/xE4fAQ )"'

Not better mail =)??? next time write link on w4tweaks :P. Not only you GOOD in this =)

 
Woitek
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Know. Maybe coming soon him write to me :). But think need create something cool for show. When back from vacation add my mods. Waiting for your side United
 
Woitek
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Dragon Ball =)!!!!!!!!!!!!!!!
 
Woitek
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Maybe this shaders be new container in sky xoms. Not see another differences what can be changed in xom.

Добавлено (18.08.2011, 13:46)
---------------------------------------------
W3d Sky and W4 sky have another smooth. So skys from w3d be remake because need create at zero color. Maybe w3d weapons get better smooth like binoculars.

 
Woitek
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All information and users be transfered to new site what called wormsmods.info
The page will be devoted for all worms in 3D and maybe 2D version.

More tutorials,better server and more worms =).
 
Woitek
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It's not xml so modding be very hard for not experience players.
 
Woitek
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Not possible... Him who have W:UM need sign NDA what tell: You can't send,upload files.
 
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