| 
|   Сообщений: 44  
 
 
 
 | 
Hi, steam username 'alexbondleo' is gaming Marvel Heroes, 'AlexBond' is a long offline 17 days agoОпубликовано: 31.08.2014, 21:38:56  , can not write and message, waiting a sends program XomView |  |  |  |  | 
| 
|   Сообщений: 44  
 
 
 
 | 
All missions start were game crashed!Опубликовано: 15.10.2014, 20:16:49   |  |  |  |  | 
| 
|   Сообщений: 44  
 
 
 
 | 
New Maps Titanic watch YouTube:Опубликовано: 18.03.2015, 01:00:13 
 
 |  |  |  |  | 
| 
|   Сообщений: 44  
 
 
 
 | 
Mission game crashed!Опубликовано: 11.08.2016, 20:08:39   |  |  |  |  | 
| 
|   Сообщений: 44  
 
 
 
 | 
Не поддерживается в Windows XPОпубликовано: 01.09.2016, 15:55:03   |  |  |  |  | 
| 
|   Сообщений: 44  
 
 
 
 | 
AllTextEng.bin (32 бит) или AllTextEng64.bin (64 бит) редактор языка, двоичный код в строках в DataPC\Language\ тоже BIN.Опубликовано: 15.09.2016, 22:38:37   |  |  |  |  | 
| 
|   Сообщений: 44  
 
 
 
 | 
This Worms 4 Mayhem and Worms Ultimate Mayhem aren't used Team Deaths (working W3D and WFUS are used). This all games aren't used Low Times (except Worms Forts: Under Siege is used).Опубликовано: 11.11.2016, 19:08:16 
 Commentary Panel Missing:
 Low TimeTeam Death (only W3D works)
 He did test the language Lua
    
 
 
 
 
 Team Death (stdvs.lua)
 
 Substring single not working same team name, or a random act substrings.
  
 
 Код function Worm_Died()
 deadworm = GetData("DeadWorm.Id")
 
 if deadworm == 0 or deadworm == 1 or deadworm == 2 or deadworm == 3 then
 kNumberOfRedTeam = kNumberOfRedTeam - 1
 
 if kNumberOfRedTeam == 0 then
 TeamIDName1 = lib_GetTeamName(0)
 TextToDisplay = {"Comment.TeamDeath.1","Comment.TeamDeath.2","Comment.TeamDeath.3","Comment.TeamDeath.4","Comment.TeamDeath.5","Comment.TeamDeath.6","Comment.TeamDeath.7","Comment.TeamDeath.8","Comment.TeamDeath.9","Comment.TeamDeath.10"}
 local myRandomInteger = lib_GetRandom(1, 10)
 TeamDead_Display = TextToDisplay[myRandomInteger]
 lib_SubString(TeamDead_Display, "Text.TestComment", "%s", TeamIDName1)
 lib_Comment("Text.TestComment")
 end
 elseif deadworm == 4 or deadworm == 5 or deadworm == 6 or deadworm == 7 then
 kNumberOfBlueTeam = kNumberOfBlueTeam - 1
 
 if kNumberOfBlueTeam == 0 then
 TeamIDName2 = lib_GetTeamName(1)
 TextToDisplay = {"Comment.TeamDeath.1","Comment.TeamDeath.2","Comment.TeamDeath.3","Comment.TeamDeath.4","Comment.TeamDeath.5","Comment.TeamDeath.6","Comment.TeamDeath.7","Comment.TeamDeath.8","Comment.TeamDeath.9","Comment.TeamDeath.10"}
 local myRandomInteger = lib_GetRandom(1, 10)
 TeamDead_Display = TextToDisplay[myRandomInteger]
 lib_SubString(TeamDead_Display, "Text.TestComment", "%s", TeamIDName2)
 lib_Comment("Text.TestComment")
 end
 elseif deadworm == 8 or deadworm == 9 or deadworm == 10 or deadworm == 11 then
 kNumberOfGreenTeam = kNumberOfGreenTeam - 1
 
 if kNumberOfGreenTeam == 0 then
 TeamIDName3 = lib_GetTeamName(2)
 TextToDisplay = {"Comment.TeamDeath.1","Comment.TeamDeath.2","Comment.TeamDeath.3","Comment.TeamDeath.4","Comment.TeamDeath.5","Comment.TeamDeath.6","Comment.TeamDeath.7","Comment.TeamDeath.8","Comment.TeamDeath.9","Comment.TeamDeath.10"}
 local myRandomInteger = lib_GetRandom(1, 10)
 TeamDead_Display = TextToDisplay[myRandomInteger]
 lib_SubString(TeamDead_Display, "Text.TestComment", "%s", TeamIDName3)
 lib_Comment("Text.TestComment")
 end
 elseif deadworm == 12 or deadworm == 13 or deadworm == 14 or deadworm == 15 then
 kNumberOfYellowTeam = kNumberOfYellowTeam - 1
 
 if kNumberOfYellowTeam == 0 then
 TeamIDName4 = lib_GetTeamName(3)
 TextToDisplay = {"Comment.TeamDeath.1","Comment.TeamDeath.2","Comment.TeamDeath.3","Comment.TeamDeath.4","Comment.TeamDeath.5","Comment.TeamDeath.6","Comment.TeamDeath.7","Comment.TeamDeath.8","Comment.TeamDeath.9","Comment.TeamDeath.10"}
 local myRandomInteger = lib_GetRandom(1, 10)
 TeamDead_Display = TextToDisplay[myRandomInteger]
 lib_SubString(TeamDead_Display, "Text.TestComment", "%s", TeamIDName4)
 lib_Comment("Text.TestComment")
 end
 end
 or beginning line
 
 
 Код function Initialise()StartedSuddenDeath = false
 
 SetupScheme()
 
 lib_SetupMultiplayerWormsAndTeams()
 SendMessage("WormManager.Reinitialise")
 
 lib_SetupMinesAndOildrums() -- do this after worms are set up to get correct worm collision
 
 local scheme = QueryContainer("GM.SchemeData")
 if scheme.RoundTime == 0 then
 StartSuddenDeath() -- do this after worms are set up to readjust health
 local GameOver = GetData("FCS.GameOver")
 -- do no further processing if sudden death drew the game
 if GameOver ~= 0 then
 return
 end
 end
 
 if scheme.MineFactoryOn == true then
 SendMessage("GameLogic.CreateRandMineFactory")
 end
 
 if scheme.TelepadsOn == true then
 SendMessage("GameLogic.PlaceTelepads")
 end
 
 SetData("Camera.StartOfTurnCamera","Default")
 
 SetWormpotModes()
 
 kNumberOfRedTeam = 4
 kNumberOfBlueTeam = 4
 kNumberOfGreenTeam = 4
 kNumberOfYellowTeam = 4
 
 
 WaitingForStartFirstTurn = false
 StartFirstTurn()
 --   Activity = GetData("ObjectCount.Active")
 --   if Activity == 0 then
 --  WaitingForStartFirstTurn = false
 --        StartFirstTurn()
 --    else
 --  WaitingForStartFirstTurn = true
 --    end
 end
 
  
 
 Low Time (stdlib.lua)
 
 Код function LowTime()
 local LowRoundTime = GetData("RoundTimeRemaining")
 
 if LowRoundTime > 0 and LowRoundTime < 180000 then
 TextToDisplay = {"Comment.LowTime.1","Comment.LowTime.2","Comment.LowTime.3","Comment.LowTime.4","Comment.LowTime.5","Comment.LowTime.6"}
 local myRandomInteger = lib_GetRandom(1, 6)
 lib_Comment(TextToDisplay[myRandomInteger])
 end
 end
 
 function StartTurn()
 done_once_per_turn_functions = false
 SendMessage("GameLogic.ActivateNextWorm")
 -- do this after activating the worm so his details appear in the HUD
 SendMessage("Timer.StartHotSeatTimer")
 --SendMessage("Weapon.Create")
 SetWind()
 --TurnStarted()
 SendMessage("GameLogic.Turn.Started")
 TurnStarted() -- moved here so TeleportIn camera can override startofturn camera
 LowTime()
 RunAILogic()
 end
 
   
 
 Сообщение отредактировал 53454546 - ПН, 26.12.2016, 04:37:16 |  |  |  |  | 
| 
|   Сообщений: 44  
 
 
 
 | 
Download Now for W3D, W4M and WUM.Опубликовано: 16.11.2016, 23:04:25   |  |  |  |  | 
| 
|   Сообщений: 44  
 
 
 
 | 
UPDATE: Fixed substring teams commentary panel Team Deaths.Опубликовано: 26.12.2016, 04:35:44   |  |  |  |  | 
| 
|   Сообщений: 44  
 
 
 
 | 
Опубликовано: 19.02.2017, 18:17:18 Цитата 53454546 (  )  AllTextEng.bin (32 бит) или AllTextEng64.bin (64 бит) редактор языка, двоичный код в строках в DataPC\Language\ тоже BIN. B)Язык двоичного кода из шестнадцатеричной в текстовой строке в этой игре "Worms W.M.D":
 
 |  |  |  |  |