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Результаты поиска
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Сообщений: 523
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Опубликовано: 17.02.2013, 03:27:21
I love u guy ^^ ty again.
Have what to do in weekends
/Перевод:
Сообщение отредактировал Woitek - ВС, 17.02.2013, 03:28:52
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Сообщений: 523
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Опубликовано: 18.02.2013, 19:06:36
Hmmm my friend all time working with that site but.... i dont look this for many... I try to upload first map in this week.
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Сообщений: 523
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Опубликовано: 19.02.2013, 01:12:01
And coming soon add to W:A collection my own remake ^^
Btw alex. Not know how in W:A but in Worms world Party is some maps what to want remake from multiplayer
Like maps called: Cars Not remember name but it's map with two Red,yellow ships in opossite
Сообщение отредактировал Woitek - ВТ, 19.02.2013, 01:16:32
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Сообщений: 523
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Опубликовано: 19.02.2013, 19:44:15
Yes this maps ^^
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Сообщений: 523
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Опубликовано: 25.02.2013, 00:51:52
W3d is only in xom. Alexbond make it in xom like in notepad ^^. For w3d it's more comfortable than hex edit :P. Good work Alex
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Сообщений: 523
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Опубликовано: 01.03.2013, 02:34:32
W:UM modding now possible ^^
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Сообщений: 523
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Опубликовано: 12.03.2013, 23:13:14
Alex I want to make ReID tutorial(Manual...) but need your help with record. I want to get a great quality like in your vids. Nuke from worms 3d to W4. It's last project what rejected..
Сообщение отредактировал Woitek - ВТ, 12.03.2013, 23:14:23
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Сообщений: 523
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Опубликовано: 16.03.2013, 19:10:16
Dragon Ball Scouter.
Добавлено (16.03.2013, 19:10) --------------------------------------------- Maybe fix something later.... But in download is first version now 
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Сообщений: 523
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Опубликовано: 21.03.2013, 11:38:19
Mods make only some people what have passion to do that. Another play this mods and make proud for Makers
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Сообщений: 523
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Опубликовано: 02.04.2013, 00:00:47
Game not get stuck with this quality ^^?
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Сообщений: 523
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Опубликовано: 19.04.2013, 17:11:59
Now not need make ReID tutorial xD. heh....
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Сообщений: 523
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Опубликовано: 30.04.2013, 12:40:56
What a.... I write to you this!!!. But you do it before xDDD.
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Сообщений: 523
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Опубликовано: 02.05.2013, 14:10:29
Also is possible add neutral,team builds at start. Like in this map "Ship of Fools" =)
Сообщение отредактировал Woitek - ЧТ, 02.05.2013, 14:12:18
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Сообщений: 523
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Опубликовано: 19.05.2013, 22:15:12
Part one string to arrays.
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Сообщений: 523
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Опубликовано: 23.05.2013, 01:43:41
Gz!!!!!!
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Сообщений: 523
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Опубликовано: 26.05.2013, 21:33:12
Mortal Kombat 2009 rocks =)
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Сообщений: 523
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Опубликовано: 16.06.2013, 21:58:38
Alex. End Draw Anim. Look on Skype ;d
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Сообщений: 523
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Опубликовано: 16.06.2013, 23:55:37
Alex is smarter in this but weapons.xom is very very different than weaptwk. In WF is one code for all weapons type. In w4 and w3d it's separated. Also scripting looks different. For me it's two different games.
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Сообщений: 523
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Опубликовано: 19.06.2013, 19:54:56
Think it's more easier in worms forts than Worms 4. In w4 all sounds is packed to sab files. In WF is some packed aud but some is unpacked like streamed sounds. Newest version of xom_view not run it but in 2.1 you can saw Keys. First two is for Canary and direct in file WeapStm but easier is edit in StreamedSounds.aud
01 02 44 AC 00 00 00 80 3F 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 7A 44 00 40 9C 45 00 00 CB 42 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 30 39 04 00 Where: 01:Sound ID Key 02:Sound Direct Key 44 AC: Hz 44100 00 00 80 3F - 1 it's values from 0 to 1 float 0,10 changes 00 00 7A 44 - 1000 00 40 9C 45- 5000 00 00 CB 42 -101,5 File is small so think if Alex help with xom_view be possible add sound to game.Добавлено (19.06.2013, 19:54) --------------------------------------------- Think find tutorial how it work =) http://www.nogripracing.com/forum/showthread.php?t=21694
Сообщение отредактировал Woitek - СР, 19.06.2013, 18:12:14
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Сообщений: 523
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Опубликовано: 20.06.2013, 19:06:51
Works good =). Need only find idea how add Ogg Data when export.
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