Результаты поиска
|
|
Сообщений: 523
|
Опубликовано: 11.01.2014, 03:36:16
Team17 in early Worms 3D production make 3 Types of Hud (with final 4) First was this: Compare to orginal
Like you can see is very different with orginal. Power angle and direction HUD is different 100%. Same with back text for worms names and health bars. In early hud not exist weapon icon preview and flags. PS: Power bar was added later in very first HUD also this not exist =)).
Next version of Hud is early version of Final Worms 3D Hud. Here not many differences. Still not exist Weapon icon preview but are changed postion of Radar (like in first hud) and little health bar. Are also small differences in flag size. Worm back texture are still same but
The last one is almost same like Final only difference is still Pink and cyjan color (Pink replace red Cyjan blue in final). Texture structures are same like in Final. To this version exist Pink and Cyjan color. In Final this was replaced to Red and Blue.
I want revive second and maybe first Hud type to my mod.
Сообщение отредактировал Woitek - СБ, 11.01.2014, 03:45:30
|
|
|
|
Сообщений: 523
|
Опубликовано: 12.01.2014, 00:20:50
Beta back text
My Back text
For all team
Сообщение отредактировал Woitek - ВС, 12.01.2014, 01:54:07
|
|
|
|
Сообщений: 523
|
Опубликовано: 20.01.2014, 17:49:33
Heh not very good news ;/. Thinked it simple constant but no....
|
|
|
|
Сообщений: 523
|
Опубликовано: 20.01.2014, 19:05:23
Lol =). All this beta concept are on team17 sites!!.
http://www.worms3d.com/multimedia.html?area=scre worms3D also is dev diary from making game http://www.worms3d.com/goodies.html?area=devd
Worms Forts http://www.wormsforts.com/multimedia.html
Possible recreate some parts
Добавлено (16.01.2014, 01:03) --------------------------------------------- Pink color added ^^.
Добавлено (16.01.2014, 01:14) --------------------------------------------- Доступно только для пользователей Screen in game
Добавлено (17.01.2014, 01:44) --------------------------------------------- Changes: Red Color replace Pink, Beta Position for Scanner and Health Bar, Health Bars and Back Texts have Beta texture. Flags and healthbars are little rezised to beta size, worms locator arrow have now beta texture. Also normal hud was replaced to Hud from E3 demo.
Only difference with orginal are little other font(but this need change for whole game) and Flags in Beta have black frame around(final not)
Anyway give preview =)
Particles: I replace Final TeleportFx texture to Beta(Final is fiolet in beta pink)
Добавлено (18.01.2014, 01:28) ---------------------------------------------
Download link on site =)Добавлено (20.01.2014, 19:05) --------------------------------------------- Ooo I found also next beta Hud of worms 3D!!!!. Before last beta HUD. Here two screens
Сообщение отредактировал Woitek - ПТ, 17.01.2014, 02:01:23
|
|
|
|
Сообщений: 523
|
Опубликовано: 28.01.2014, 14:54:27
http://images3.wikia.nocookie.net/__cb200....ive.jpg
If someone draw me how will looks draw anim for this. or hold can try make
Сообщение отредактировал Woitek - ВТ, 28.01.2014, 19:41:31
|
|
|
|
Сообщений: 523
|
Опубликовано: 28.01.2014, 19:47:18
sorry =)) miss delete "."Добавлено (28.01.2014, 19:47) --------------------------------------------- Possible to make... Need only spend little time on it
|
|
|
|
Сообщений: 523
|
Опубликовано: 29.01.2014, 15:24:22
Not sure it possible. Also Worms Forts have different weapon and emmiter tweak. And only Weapon is now decoded fully. It one big container. The biggest problem should be with make new anim. Not like make it =)))
|
|
|
|
Сообщений: 523
|
Опубликовано: 29.01.2014, 16:51:20
Possible. Only no blood =)))
|
|
|
|
Сообщений: 523
|
Опубликовано: 29.01.2014, 18:34:14
да
|
|
|
|
Сообщений: 523
|
Опубликовано: 30.01.2014, 05:01:05
you can edit animation in Xom_view... I can do this weapon but not now. you can try do it yourself or make little work example make anim. Or static pose for anim example where hold balista
|
|
|
|
Сообщений: 523
|
Опубликовано: 01.02.2014, 05:14:20
Hmmm need start read how work particles in 3D editors... and try make simulation from Parttwk data.
|
|
|
|
Сообщений: 523
|
Опубликовано: 01.02.2014, 18:48:29
If want me do it then you need wait.... Because now want end convert levels to worms3D and this steal me all time.
|
|
|
|
Сообщений: 523
|
Опубликовано: 02.02.2014, 00:44:40
|
|
|
|
Сообщений: 523
|
Опубликовано: 03.02.2014, 05:11:03
Good program but still need manual... =)
Добавлено (29.01.2014, 01:34) ---------------------------------------------
Hmmm Worms 4 missions in Worms 3D are possible =)
Добавлено (02.02.2014, 20:42) --------------------------------------------- Destruct and Serve ended!!!!!
Добавлено (03.02.2014, 05:11) ---------------------------------------------
|
|
|
|
Сообщений: 523
|
Опубликовано: 03.02.2014, 15:40:11
Capone my Team. CPU Gangsta. All from Worms3D
|
|
|
|
Сообщений: 523
|
Опубликовано: 03.02.2014, 17:33:51
http://www.sendspace.com/file/uuge7w
|
|
|
|
Сообщений: 523
|
Опубликовано: 03.02.2014, 19:49:30
Full mod? Little take 2/25 maps + challenges and Tutorial... It take little time.
|
|
|
|
Сообщений: 523
|
Опубликовано: 04.02.2014, 22:09:50
Код [url=https://imageshack.com/i/musiuhp][img]http://imagizer.imageshack.us/v2/xq90/822/siuh.png[/img][/url]
Hmmm nobody know him?
Добавлено (04.02.2014, 22:09) ---------------------------------------------
|
|
|
|
Сообщений: 523
|
Опубликовано: 09.02.2014, 22:56:42
Цитата AlexBond ( ) XString.ArenaSize = 1500000 XContainer.ArenaSize = 4000000 MField.ArenaSize = 32000000 XLua.ArenaSize = 196608 ScriptArena.ArenaSize = 131072 AnimArena.ArenaSize = 3000000 ParticleObjects.ArenaSize = 524288 LandArena.ArenaSize = 524288 AiArena.ArenaSize = 270000 ObjectRegArena.ArenaSize = 8192 InputArena.ArenaSize = 24576 CameraArena.ArenaSize = 8192 MessageRelayArena.ArenaSize = 8192 FrontendArena.ArenaSize = 8192 OtherStuffArena.ArenaSize = 16384 XLua.ArenaSize = 262144 ParticleEmmiter.ArenaSize = 12288
DRM.MaxInstances = 4330 DRM.MaxHooks = 512 MRS.MaxMessages = 901 MRS.MaxInterests = 4096 GRM.MaxBitmaps = 700 GRM.MaxMeshes = 500 GRM.MaxCustom = 100 GRM.MaxSpriteSets = 200 GRM.MaxText = 150 GRM.MaxNulls = 200 XOM.Arena.LogEvents = 0 XOM.EventLog.Enable = 0 XOM.EventLog.BufferSize = 64000000 XOM.EventLog.UseHighMemory = 1 XOM.EventLog.Pipe.MaxSendInterval = 10000 XOM.EventLog.Pipe.MaxPacketSize = 1000 XOM.EventLog.Pipe.BufferSize = 100000 Core.MaxTasks = 512 Core.MessageBufferSize = 32768 Core.MaxLogicTasks = 128 Core.MaxServiceTasks = 64
Hmmmm any of this limits are not Shaders limit. Anyway exe crash in same type like for other limits (same code error).
|
|
|
|
Сообщений: 523
|
Опубликовано: 17.02.2014, 05:51:49
Diner Might and Sneaky Bridge Thieves .inc endedДобавлено (17.02.2014, 05:51) --------------------------------------------- BuildingSite Saboteur ended.... Now last mission from Building Epoch.
|
|
|
|