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Woitek
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Team17 in early Worms 3D production make 3 Types of Hud (with final 4)
First was this: Compare to orginal


Like you can see is very different with orginal. Power angle and direction HUD is different 100%. Same with back text for worms names and health bars.
In early hud not exist weapon icon preview and flags.
PS: Power bar was added later in very first HUD also this not exist =)).

Next version of Hud is early version of Final Worms 3D Hud.

Here not many differences.
Still not exist Weapon icon preview but are changed postion of Radar (like in first hud) and little health bar. Are also small differences in flag size.
Worm back texture are still same but

The last one is almost same like Final only difference is still Pink and cyjan color (Pink replace red Cyjan blue in final). Texture structures are same like in Final.
To this version exist Pink and Cyjan color. In Final this was replaced to Red and Blue.


I want revive second and maybe first Hud type to my mod.


Сообщение отредактировал Woitek - СБ, 11.01.2014, 03:45:30
 
Woitek
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Beta back text


My Back text


For all team


Сообщение отредактировал Woitek - ВС, 12.01.2014, 01:54:07
 
Woitek
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Heh not very good news ;/. Thinked it simple constant but no....
 
Woitek
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Lol =). All this beta concept are on team17 sites!!.

http://www.worms3d.com/multimedia.html?area=scre worms3D
also is dev diary from making game
http://www.worms3d.com/goodies.html?area=devd

Worms Forts
http://www.wormsforts.com/multimedia.html

Possible recreate some parts

Добавлено (16.01.2014, 01:03)
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Pink color added ^^.

Добавлено (16.01.2014, 01:14)
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Доступно только для пользователей
Screen in game

Добавлено (17.01.2014, 01:44)
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Changes: Red Color replace Pink, Beta Position for Scanner and Health Bar, Health Bars and Back Texts have Beta texture. Flags and healthbars are little rezised to beta size, worms locator arrow have now beta texture.
Also normal hud was replaced to Hud from E3 demo.

Only difference with orginal are little other font(but this need change for whole game) and Flags in Beta have black frame around(final not)

Anyway give preview =)

Particles: I replace Final TeleportFx texture to Beta(Final is fiolet in beta pink)

Добавлено (18.01.2014, 01:28)
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Download link on site =)

Добавлено (20.01.2014, 19:05)
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Ooo I found also next beta Hud of worms 3D!!!!. Before last beta HUD. Here two screens





Сообщение отредактировал Woitek - ПТ, 17.01.2014, 02:01:23
 
Woitek
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http://images3.wikia.nocookie.net/__cb200....ive.jpg

If someone draw me how will looks draw anim for this. or hold can try make


Сообщение отредактировал Woitek - ВТ, 28.01.2014, 19:41:31
 
Woitek
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sorry =)) miss delete "."

Добавлено (28.01.2014, 19:47)
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Possible to make... Need only spend little time on it

 
Woitek
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Not sure it possible. Also Worms Forts have different weapon and emmiter tweak. And only Weapon is now decoded fully. It one big container. The biggest problem should be with make new anim. Not like make it =)))
 
Woitek
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Possible. Only no blood =)))
 
Woitek
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да
 
Woitek
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you can edit animation in Xom_view... I can do this weapon but not now. you can try do it yourself or make little work example make anim. Or static pose for anim example where hold balista
 
Woitek
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Hmmm need start read how work particles in 3D editors... and try make simulation from Parttwk data.
 
Woitek
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If want me do it then you need wait.... Because now want end convert levels to worms3D and this steal me all time.
 
Woitek
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Woitek
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Good program but still need manual... =)

Добавлено (29.01.2014, 01:34)
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Hmmm Worms 4 missions in Worms 3D are possible =)

Добавлено (02.02.2014, 20:42)
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Destruct and Serve ended!!!!!

Добавлено (03.02.2014, 05:11)
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Woitek
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Capone my Team. CPU Gangsta. All from Worms3D
 
Woitek
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http://www.sendspace.com/file/uuge7w
 
Woitek
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Full mod? Little take 2/25 maps + challenges and Tutorial... It take little time.
 
Woitek
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Код
[url=https://imageshack.com/i/musiuhp][img]http://imagizer.imageshack.us/v2/xq90/822/siuh.png[/img][/url]


Hmmm nobody know him?

Добавлено (04.02.2014, 22:09)
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Woitek
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Реп: 57 / Инв: 11
Цитата AlexBond ()
XString.ArenaSize = 1500000
XContainer.ArenaSize = 4000000
MField.ArenaSize = 32000000
XLua.ArenaSize = 196608
ScriptArena.ArenaSize = 131072
AnimArena.ArenaSize = 3000000
ParticleObjects.ArenaSize = 524288
LandArena.ArenaSize = 524288
AiArena.ArenaSize = 270000
ObjectRegArena.ArenaSize = 8192
InputArena.ArenaSize = 24576
CameraArena.ArenaSize = 8192
MessageRelayArena.ArenaSize = 8192
FrontendArena.ArenaSize = 8192
OtherStuffArena.ArenaSize = 16384
XLua.ArenaSize = 262144
ParticleEmmiter.ArenaSize = 12288   

DRM.MaxInstances = 4330   
DRM.MaxHooks = 512
MRS.MaxMessages = 901
MRS.MaxInterests = 4096
GRM.MaxBitmaps = 700
GRM.MaxMeshes = 500
GRM.MaxCustom = 100
GRM.MaxSpriteSets = 200   
GRM.MaxText = 150   
GRM.MaxNulls = 200
XOM.Arena.LogEvents = 0
XOM.EventLog.Enable = 0
XOM.EventLog.BufferSize = 64000000
XOM.EventLog.UseHighMemory = 1
XOM.EventLog.Pipe.MaxSendInterval = 10000
XOM.EventLog.Pipe.MaxPacketSize = 1000
XOM.EventLog.Pipe.BufferSize = 100000   
Core.MaxTasks = 512
Core.MessageBufferSize = 32768
Core.MaxLogicTasks = 128
Core.MaxServiceTasks = 64


Hmmmm any of this limits are not Shaders limit. Anyway exe crash in same type like for other limits (same code error).
 
Woitek
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Diner Might and Sneaky Bridge Thieves .inc ended

Добавлено (17.02.2014, 05:51)
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BuildingSite Saboteur ended.... Now last mission from Building Epoch.

 
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