Результаты поиска
|
|
Сообщений: 523
|
Опубликовано: 05.10.2013, 14:34:25
For load textures you have to make Bundle with textures based on orginal bundle and make *.ntx for file. For textures need only load NTX
|
|
|
|
Сообщений: 523
|
Опубликовано: 06.10.2013, 01:46:08
Send me files. Try fix you this.
|
|
|
|
Сообщений: 523
|
Опубликовано: 06.10.2013, 15:38:22
Your NTX is very bad. Bundle15.xom =Bundle15.xom delete Bundle47.xom=Bundle101.xom was used in Alexbond map fishes. It will not work if you not have Bundle101.xom. Also look on this two files.... Have same ID's!!! B05-B05
Bundle07.xom=Bundle120.xom . You want replace Horror Theme with change theme Arctic??. Must replace Arctic with Arctic. If you use only Bundle 120 correct script will look:
[TextureBank] Bundle12.xom=Bundle120.xomДобавлено (06.10.2013, 15:35) --------------------------------------------- Files replace only when load map. So you not lose orginal data. =) Добавлено (06.10.2013, 15:37) --------------------------------------------- If want use in map max 10-20 (not remember limit) use maybe Custom Banks bundle. It save you much memory when load map. Добавлено (06.10.2013, 15:38) --------------------------------------------- 20 textures not 64 =))
|
|
|
|
Сообщений: 523
|
Опубликовано: 07.10.2013, 04:44:46
64x42 size
|
|
|
|
Сообщений: 523
|
Опубликовано: 24.10.2013, 21:27:46
Worm Island. This mission orginally work like glitchy(not ended tutorial 1) Remake it to normal mission.
Добавлено (24.10.2013, 21:27) --------------------------------------------- Worm Island Beta avaible to download
|
|
|
|
Сообщений: 523
|
Опубликовано: 25.10.2013, 21:21:39
Now start work with new mission.... Soon show my work =))
|
|
|
|
Сообщений: 523
|
Опубликовано: 12.11.2013, 01:33:17
Power of the Xom_view my friends =)
|
|
|
|
Сообщений: 523
|
Опубликовано: 18.11.2013, 00:09:50
good work!
|
|
|
|
Сообщений: 523
|
Опубликовано: 19.11.2013, 14:02:45
W:UM is much worster than worms 4 ;/. I'm happy that they not end shadows in Mayhem.
|
|
|
|
Сообщений: 523
|
Опубликовано: 22.11.2013, 23:10:08
For what you want other languages?? Not better make local string? for each xom where needed?
|
|
|
|
Сообщений: 523
|
Опубликовано: 22.11.2013, 23:18:02
Not very. Maybe be possible convert tutorials or missions where you not need use builds.
|
|
|
|
Сообщений: 523
|
Опубликовано: 28.11.2013, 23:41:05
Progressing...
Добавлено (28.11.2013, 23:41) --------------------------------------------- Image in Challenge menu =)
Сообщение отредактировал Woitek - ЧТ, 28.11.2013, 23:41:30
|
|
|
|
Сообщений: 523
|
Опубликовано: 30.11.2013, 00:23:17
Need make new menu for Challenge menu.... Not all looks correct =)Добавлено (30.11.2013, 00:23) --------------------------------------------- Now Deathmatch 14 have good emmiter Alex??
|
|
|
|
Сообщений: 523
|
Опубликовано: 01.12.2013, 21:31:56
BuildingSite Saboteurs
Код [url=http://imageshack.us/photo/my-images/547/6yj2.png/][img]http://img547.imageshack.us/img547/2724/6yj2.png[/img][/url]
No Theme models yet.
Сообщение отредактировал Woitek - ВС, 01.12.2013, 21:32:24
|
|
|
|
Сообщений: 523
|
Опубликовано: 14.12.2013, 22:32:12
I do it if you upgrade W3DMapEditor v.2.4 =). Ok ? :DDДобавлено (14.12.2013, 22:32) --------------------------------------------- Hmmm. I convert one of W:UM sky to W3D. Nothing crash and maps same load!! =). But is small glitch... But for answer think need wait for BondOS =) or write to Alexboondle.com
|
|
|
|
Сообщений: 523
|
Опубликовано: 15.12.2013, 06:11:33
Код [url=http://imageshack.us/photo/my-images/690/15g.png/][img]http://img690.imageshack.us/img690/4505/15g.png[/img][/url]
Where my planets alex =))? It's dissapear... only in some situations it's appear =))
Добавлено (15.12.2013, 06:10) --------------------------------------------- This HD kill you
Код [url=http://imageshack.us/photo/my-images/546/g4r9.png/][img]http://img546.imageshack.us/img546/2506/g4r9.png[/img][/url]
Добавлено (15.12.2013, 06:11) --------------------------------------------- Worms 3D textures size... 64x64 and 128x128 for planets. in W:UM 512x512 for sky 128x128 in W:Um 256x256 =))) and all work!!
Сообщение отредактировал Woitek - ВС, 15.12.2013, 17:35:35
|
|
|
|
Сообщений: 523
|
Опубликовано: 25.12.2013, 10:38:12
Good tool! =)
|
|
|
|
Сообщений: 523
|
Опубликовано: 27.12.2013, 22:34:44
This topic will be about progress with finding Constant value for Build. MaxBuldingsOnMap.
I spend some days for search this value but still nothing... But found that in lua is possible read CountOfBuildings ;d.
Also found in Cheat Engine value what save number of total builds on map
Also maked special script with map what load exacly 64 buildings with spawn near stronghold for look limit work still or not. It's Deathmatch2 mission Here link: http://www.sendspace.com/file/8ho22t
Сообщение отредактировал Woitek - ПТ, 27.12.2013, 23:36:31
|
|
|
|
Сообщений: 523
|
Опубликовано: 05.01.2014, 15:50:12
Not understand what you mean?
|
|
|
|
Сообщений: 523
|
Опубликовано: 10.01.2014, 18:22:30
Think it only "illegal" in ranked matches. Where are point for every win ;d. For Tunngle play, and friend match not sure. ;ddd For play mods two sides need have same mods... Only exception are factory weapon and hud changes =).
|
|
|
|