Результаты поиска
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Сообщений: 523
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Опубликовано: 06.04.2012, 00:25:36
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Сообщений: 523
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Опубликовано: 06.04.2012, 10:10:16
Is but it's vector value. Can't edit in Scripts. And max value can be 1 if good remember so nothing change.
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Сообщений: 523
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Опубликовано: 12.04.2012, 02:37:18
Alex long time no write. Wonder what came up.
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Сообщений: 523
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Опубликовано: 15.04.2012, 14:50:28
Don't worry ^^. I only motive Alex to work :P. Think coming soon upload work.
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Сообщений: 523
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Опубликовано: 18.04.2012, 19:33:59
Good news ^^
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Сообщений: 523
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Опубликовано: 19.04.2012, 01:01:51
Hats and emmiter it's not problem. Worster with anim. Not know how put hat anim to weapon select.
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Сообщений: 523
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Опубликовано: 19.04.2012, 17:42:06
Я проголосовал за: "2. Unaited"
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Сообщений: 523
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Опубликовано: 28.04.2012, 19:55:34
Please for delete me from contest. Alex can't end project. It's not contest if not have rivals....
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Сообщений: 523
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Опубликовано: 13.05.2012, 11:39:26
Worms 4 w4tweaks Edition Mod ;P
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Сообщений: 523
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Опубликовано: 13.05.2012, 11:44:44
Can be but. Is some thinks what can't be put in one mod. Example innovation is build on Tweak files where not all strings is possible to change in Scripts what example use my mods. Not know it's possible but why not create bar where multiplayer screen? Where you choose mod pack. Then game choose from another scripts files mods possible to run from Wormpot.
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Сообщений: 523
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Опубликовано: 07.07.2012, 01:41:45
Ended Apoxelize Multiplayer map from WormsForts. Called Under Construction. It's first egyptian multiplayer map. It's not my pc so can't show W3D-W4 map
If anyone have WormsForts and want show how looking map in orginal game.Go ahead.Добавлено (07.07.2012, 01:41) --------------------------------------------- Map not work in W3D because map have so much poxels and shaders only work with really nice computers. In Worms 4 all works. Think tommorow (now 23:41 here) find time to texture it like in WF.
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Сообщений: 523
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Опубликовано: 10.07.2012, 22:42:37
It's possible!!!!! Textures only from w4 but is possible change :P. Easy!! Добавлено (10.12.2011, 01:13) --------------------------------------------- Update Добавлено (10.07.2012, 22:42) --------------------------------------------- Have question. W3d and W4 have another worms bone build. So for worms 4 need create new anim for nuke. Anyone want show say how can be looking taunt for this weapon?
Сообщение отредактировал Woitek - СБ, 27.08.2011, 21:45:38
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Сообщений: 523
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Опубликовано: 22.07.2012, 20:39:34
There is someone who understands how work (what active worms is now?) function? Want create Redbull like in W:4. but this weapon will work only for one worm(who use this)
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Сообщений: 523
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Опубликовано: 17.09.2012, 21:26:25
What do you think about create contest with categories: 3D Models---> must be exported to xom Animation-----> Change animation in xbone and non xbone models. Maps---- W3d map editor Script(It's must be more difficult than edit weapon container. Something like create random(using timer) or spawn crate for example. Parttwk(emmiter contest) Judge choose weapon and concept how must look emmiter. Someone who create this cooler win.
I think that everyone would move heads and do something xD. FOR FUN.
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Сообщений: 523
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Опубликовано: 07.10.2012, 16:21:53
Think w4tweaks death... but now see... it's only rumor
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Сообщений: 523
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Опубликовано: 26.10.2012, 03:53:57
Is anyone on site who create a mod(with big changes to w4)? Have a little time and can use it.
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Сообщений: 523
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Опубликовано: 17.12.2012, 00:45:47
I visit here sometimes :).
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Сообщений: 523
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Опубликовано: 21.12.2012, 04:05:49
Any idea ^^?
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Сообщений: 523
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Опубликовано: 22.12.2012, 13:50:31
I'm only elf ;P Maybe Alexbond find way buy I don't think so ;/
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Сообщений: 523
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Опубликовано: 24.12.2012, 02:53:14
I means any ideas for christmass mod xD. I can help do it
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