Worms Ultimate Mayhem Harder Campaign (W3D Campaign & W4M Campaign) 1.0
pipe2701, 25.03.2026, 13:00:47, Остальные моды
Just increases the difficulty for most of the AI to the hardest level.
Обновлено: 25.03.2026, 13:00:47
Автор: pipe2701
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Комментарии: 1
Рейтинг: 0.0/0
It basically just makes the CPU harder, all missions are doable but it may take a bit longer than the normal difficulty.
Всего комментариев: 1
Hello, I have completed all the campaigns involving bots in Worms Ultimate Mayhem and I can single out the best level from the Worms 4 Mayhem campaign and the best level from the Worms 3D campaign.
The best level of Worms 4 Mayhem is Doom Canyon. Due to the enhanced intelligence of bots, the game has turned into chess for me, where I have to think outside the box in order to succeed. Any mistake can send me into the water. You also need to keep an eye on the rising water. The beams and the terrain helped me out, in the end I somehow managed, I stayed at 15 hp, but I liked to look for other tactics at this level, including the tactic of standing on the worms' heads to block their ability to think.
The best level of Worms 3D is Hold Until Relieved. The new intelligence gave me, so to speak, a second wind in terms of implementing tactics and combat techniques. Here I used the whole scheme of my game - a shotgun at the beginning of the battle to throw the worms off the targets, a technique for blocking the thinking of the bots' intelligence, intentionally leaving the worm at the ship and forcing it to throw a grenade to the one who occupied the target on the ship, and also arranging the worms so that when they hit, they do not fall into the water, but fly away into the wall. Two additional worms give you the right to make two mistakes. I also ran around for first-aid kits whenever possible so that the bots wouldn't have a chance to fail the mission.
An interesting fact is that during the Nice To Siege You mission, I realized one interesting pattern among bots - they attack the worms first, which have the most health, so they threw all their strength at the professor, and they did not respond to my command until they equalized the counter. Jokes about stretching the battle by shooting a poisoned arrow from a height, throwing a holy grenade into a height, using sheep and old ladies for as long as possible, intentionally jumping from a height to take damage and the extra 10 seconds of preparation time in this mission suddenly become a reality.
The best level of Worms 4 Mayhem is Doom Canyon. Due to the enhanced intelligence of bots, the game has turned into chess for me, where I have to think outside the box in order to succeed. Any mistake can send me into the water. You also need to keep an eye on the rising water. The beams and the terrain helped me out, in the end I somehow managed, I stayed at 15 hp, but I liked to look for other tactics at this level, including the tactic of standing on the worms' heads to block their ability to think.
The best level of Worms 3D is Hold Until Relieved. The new intelligence gave me, so to speak, a second wind in terms of implementing tactics and combat techniques. Here I used the whole scheme of my game - a shotgun at the beginning of the battle to throw the worms off the targets, a technique for blocking the thinking of the bots' intelligence, intentionally leaving the worm at the ship and forcing it to throw a grenade to the one who occupied the target on the ship, and also arranging the worms so that when they hit, they do not fall into the water, but fly away into the wall. Two additional worms give you the right to make two mistakes. I also ran around for first-aid kits whenever possible so that the bots wouldn't have a chance to fail the mission.
An interesting fact is that during the Nice To Siege You mission, I realized one interesting pattern among bots - they attack the worms first, which have the most health, so they threw all their strength at the professor, and they did not respond to my command until they equalized the counter. Jokes about stretching the battle by shooting a poisoned arrow from a height, throwing a holy grenade into a height, using sheep and old ladies for as long as possible, intentionally jumping from a height to take damage and the extra 10 seconds of preparation time in this mission suddenly become a reality.
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