Quote (Woitek)
What need write after if scheme.SuddenDeath == 0 then
for put Wormpot.SuperExplosives == true?
Yeah, I found the way to do it) In stdvs.lua, in function StartSuddenDeath() write:
Code
if scheme.SuddenDeath == 0 then
SendMessage("Comment.SuddenDeath")
SuperExplosivesOn = 1
SetWormpotModes()
And in Wormpot.lua, in SuperExplosives write:
Code
-- Super explosive weapons
if Wormpot.SuperExplosives == true or SuperExplosivesOn == 1 then
It works, I tested