Instruction: How edit Music in Worms 4
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Сообщений: 523
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Опубликовано: 24.01.2011, 00:24:03
For edit Music in worms 4 need known in what file is theme music in worms 4. It's file mufronte.sab and helper mufronte.sob You can find this file in folder: WORMS 4 MAYHEM\data\Audio\WXSoundBanks\PC\ So now need know how Sab file have build. If you know now how looking Sab structure try replace music. For did this Need convert file to .wav PCM Signed 16bit, stereo RateHz 16000. I'm using GoldWave. I show images how did this in Gold Wave. 1. 2. Now need know what time in seconds have your music. Add more free space in music because then easier did replay for music :). For example music time is 3:41 so 3*60+41= 221 221 in hex is DD Max time for music can be 4:25 because 255/60= 4.25 and this is FF. Now run Hex editor(I use HxD) and put exported wav to editor Wav information file be ended here: Need cut this! Then run my Sab format what be avaible here and too put in hex. Copy all wav information to my file. Change time for music and save as mufronte.sab End file be look similar to this :) Link to file:http://www.sendspace.com/file/i84ath Link to FullCircle Music from video:http://www.sendspace.com/file/qjlfrv
Сообщение отредактировал mambaczarna - ПН, 24.01.2011, 00:25:07
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Сообщений: 3813
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Опубликовано: 24.01.2011, 11:02:46
я займусь перевод статьи.
Смысл жизни в том, чтобы жизнь имела смысл... (firsacho 2005) Рай придуман, чтобы не страшно было умирать. Ад придуман, чтобы не страшно было жить. (firsacho 2007) Мир делиться на два типа людей: Бездарные трудоголики и Талантливые лентяи. (firsacho 2008)
mod.worms.pro - мод Worms Renewation для Worms4
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Сообщений: 3813
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Опубликовано: 24.01.2011, 11:54:50
Перевод статьи здесь: http://w4tweaks.ru/forum/94-1328-1#30246
Смысл жизни в том, чтобы жизнь имела смысл... (firsacho 2005) Рай придуман, чтобы не страшно было умирать. Ад придуман, чтобы не страшно было жить. (firsacho 2007) Мир делиться на два типа людей: Бездарные трудоголики и Талантливые лентяи. (firsacho 2008)
mod.worms.pro - мод Worms Renewation для Worms4
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Сообщений: 523
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Опубликовано: 13.04.2011, 02:12:38
Decode fully sab. Now know how "ADD" not replace sound :).
Сообщение отредактировал mambaczarna - СР, 13.04.2011, 17:07:48
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Сообщений: 523
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Опубликовано: 13.04.2011, 17:07:55
First new sab be Polish Voice. Coming soon in download
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Сообщений: 1017
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Опубликовано: 13.04.2011, 17:15:15
mambaczarna, you can add your own sound? It's good news for us. We expect Russian Voice too
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Сообщений: 523
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Опубликовано: 13.04.2011, 17:18:04
Yes. Need wait for Lex-Serest maybe did program.
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Сообщений: 523
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Опубликовано: 13.04.2011, 21:33:30
Add/Edit. Yes. Today give for Lex-Serest tutorial and try did a program. Have true?
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Сообщений: 825
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Опубликовано: 13.04.2011, 21:37:31
mambaczarna, yes yes =))
:3
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Опубликовано: 21.05.2011, 18:22:26
You no longer have to download anything GameCODA Audio Middleware this?
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Сообщений: 523
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Опубликовано: 21.05.2011, 19:02:12
What you mean? I'm need time for decode this. At this moment not have. Need only know how what work and write program.
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Сообщений: 2115
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Опубликовано: 22.05.2011, 04:33:30
Quote (mambaczarna) For did this Need convert file to .wav PCM Signed 16bit, stereo RateHz 16000. You once told that 48000Hz plays slow, and what if try to change speed?
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Сообщений: 523
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Опубликовано: 22.05.2011, 13:11:48
Is possible. 3.Point about speed is RateHz but need inverse code. Then get RateHz :). Can change this it's not problem. 4 Is Point 0 for all sound in sab for calculate next need look sound container where want find sound Look 4 point go to 0 Point and in search press add then find you start. after 6 is one more what say where is end. Now know only two things. My formula work first is not error next is 4 bytes error later 6 etc. Not much but work and problem why sounds in sab is writted in another order than sob? Need decode sob and think it's be all to create problem. Think it's this what say 53454546 from *.cap Info about sound.
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Сообщений: 44
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Опубликовано: 04.08.2011, 02:28:28
Quote (Woitek) Is possible. 3.Point about speed is RateHz but need inverse code. Then get RateHz :). Can change this it's not problem. 4 Is Point 0 for all sound in sab for calculate next need look sound container where want find sound Look 4 point go to 0 Point and in search press add then find you start. after 6 is one more what say where is end. Now know only two things. My formula work first is not error next is 4 bytes error later 6 etc. Not much but work and problem why sounds in sab is writted in another order than sob? Need decode sob and think it's be all to create problem. Think it's this what say 53454546 from *.cap Info about sound.
The ended file *.cap audio project program GameCODA CAGE Producer from 2004 to 2007 product by Sensaura, and other programs audio present.
Сообщение отредактировал 53454546 - ЧТ, 04.08.2011, 02:33:13
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Сообщений: 523
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Опубликовано: 06.08.2011, 16:34:56
Oooo. Need find this program and look =).
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Сообщений: 44
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Опубликовано: 23.07.2014, 14:57:03
Hi,
Unfortunately, my download was not found with the programs looking for?
Just wondering what's happened to GameCODA?
Seems like http://www.gamecoda.com/ is dead. Also, the Sesaura website is dead. Any ideas?
Cheers
Добавлено (20.07.2014, 13:51) --------------------------------------------- Now, have here a new program XomView 2.9!
There is no project *.cap wasn't here edits *.sab/sob!
Сообщение отредактировал 53454546 - СР, 23.07.2014, 15:01:17
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