берешь контейнер какой-нить миссии, например: Story.NoRoomForError-0
Выглядит изначально контейнер так:
Code
<Frontend_Name>FETXT.Arab.NoRoom.MissionName</Frontend_Name>
<Frontend_Briefing>FETXT.Arab.NoRoom.Brief</Frontend_Briefing>
<Frontend_Image>Story_NoRoomForError.tga</Frontend_Image>
<Level_ScriptName>NoRoomForError</Level_ScriptName>
<Level_FileName>NoRoomForError</Level_FileName>
<Objectives>M.NoRoom.Obj</Objectives>
<Level_Number>31</Level_Number>
<Level_Type>4</Level_Type>
<Lock>Lock.Story.NoRoomForError</Lock>
<Theme_Type>5</Theme_Type>
<Preview_Type>0</Preview_Type>
<BonusTime>210</BonusTime>
Заменяешь на:
Code
<Frontend_Name> a1 </Frontend_Name>
<Frontend_Briefing></Frontend_Briefing>
<Frontend_Image>a1.tga</Frontend_Image>
<Level_ScriptName>stdvs,wormpot,a2</Level_ScriptName>
<Level_FileName>a1</Level_FileName>
<Objectives></Objectives>
<Level_Number>3</Level_Number>
<Level_Type>0</Level_Type>
<Lock>0</Lock>
<Theme_Type>5</Theme_Type>
<Preview_Type>0</Preview_Type>
<BonusTime></BonusTime>