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[Official] WormsX Sound banks contents & description
Unaited
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этот документ был найден в файлах демо версии Worms 4 Mayhem

WormsX Sound banks contents & description
Bjorn Lynne

File extensions:

*.sob = Sound banks
*.sab = Sample banks
*.cpf = Preview files

I have also made some naming conventions myself:

Everything that starts with "mu" = music streams
Everything that starts with "am" = ambience streams
Everything that starts with "vo" = vocals (speech banks)

The theory is that nobody but me should have to even think about the sample banks (other than maybe to ensure that they are loaded), so this document will discuss the content of sound banks only.

The sound build currently contains the following sound banks and contents:

Sound bank: weapons.sob

ArmourShield
BananaBombImpact
BaseballBatImpact
Bomber
BombWhistle
BowCreak
BowImpact
BowRelease
BubbleMachineActive
BubbleMachineBurst
BubbleMachineInflate
BubbleMachineWobble
BuffaloOfLies
ConcreteDonkeyImpact
ConcreteDonkeyRelease
DimMek
DragonPunch
DrawBat
DrawBazooka
DrawBubbleMachine
DrawItem
DrawRedBull
ElectricArching
ExplosionBoxed
ExplosionLarge
ExplosionRegular
ExplosionWithSheep
FatkinsBounce
FatkinsFall
FireLoop
FliesLoop
FuseLoop
GasLoop
GirderMove
GirderPlace
Gong
HandGrenadeHeld
HolyGrenadeExplosion
JetpackMatrix
JetpackTakeoff
MortarRelease
NinjaRopeFire
NinjaRopeImpact
OldLadyLoop
OldLadySteals
ParachuteLoop
PickupHealthCrate
PlasmaBombLoop
RainLoop
RedbullRelease
RocketPowerUp
RocketRelease
SentryGunActivation
SentryGunSpinup
SentryGunTracking
SheepBaa
SheepRun
ShotgunFire
ShotgunReload
StarburstLight
StarburstRocket
SuperSheepRelease
SuperSheepWhoosh
TailNailDraw
TailNailImpact
TargetAquired
Teleport
TeleportLoop
Thud
Thunder
WaterSurge
ZoomTick

Sound bank: streamfx.sob (sound bank with sfx that are used rarely and/or very long sounds, and therefore kept as streams instead of keeping them in memory):
 
50sjingle
50smusicloop
Cannedlaughter
TVAudienceCheer
ElectricSparkout
Fusepop
Cannon
Zombie
T-Rex
Woodbreak
DinoFootstep
Churchbell
Windgust
GunRicochet
ArrowWhoosh
FieryProjectile
WizardsEntrance
HorseLoop
GhostWindLoop
DamExplosion
WaterRushLoop
CreakingWood

Sound bank: ambience.sob

ambience

Sound bank: muprehi1.sob

muprehi1

Sound bank: muprehi2.sob

muprehi2

Sound bank: muarabi1.sob

muarabi1

Sound bank: muconst1.sob

muconst1

Sound bank: mucamel1.sob

mucamel1

Sound bank: muwildw1.sob

muwildw1

Sound bank: voclassi.sob ("Classic Worms" speech bank)

classi.Cheer
classi.ClutchChest
classi.Collect
classi.CrateDrop
classi.DamageInflictedA
classi.DamageInflictedB
classi.Disbelief
classi.EnemyDeath
classi.FireDamage
classi.FirstBlood
classi.FriendlyDeath
classi.Gasp
classi.GrenadeLanded
classi.Incoming
classi.Jump
classi.MaxDamage
classi.Missed
classi.Mistake
classi.NoDamageA
classi.NoDamageB
classi.Nooo
classi.PointAndLaugh
classi.PullNinjaRope
classi.Punch
classi.Revenge
classi.SadSigh
classi.Shakefist
classi.ShallowDrown
classi.ShortOnTime
classi.Shriek
classi.SkipGo
classi.Sneeze
classi.Startled
classi.StartTurn
classi.Taunt
classi.Titter
classi.Traitor
classi.Victory
classi.Waiting
classi.WeaponFired
classi.WipeBrow
classi.WormBounce
classi.Yawn

For details of which game circumstances that should trigger each of these sounds, please see the document "WormsX design.doc", chapter 1.7.2.5 "Repetition Avoidance" 

Sound bank: voclassi.sob ("Classic Worms" speech bank)
Sound bank: vobobby.sob ("Bent Bobby" speech bank)
Sound bank: vodisco.sob ("Disco man" speech bank)
Sound bank: vocyber.sob ("Cyberworms" speech bank)
Sound bank: voblues.sob ("Blues man" speech bank)
Sound bank: voalien.sob ("Alien" speech bank)
Sound bank: voastro.sob ("Astronaut" speech bank)
Sound bank: vowhoop.sob ("Whoopsie" speech bank)
Sound bank: vodoubl.sob ("Double-Oh Seven" speech bank)
Sound bank: vothief.sob ("Arabian Thief" speech bank)
Sound bank: voscot.sob ("Scot" speech bank)
Sound bank: vocave.sob ("Caveworm" speech bank)
Sound bank: vocowbo.sob ("Cowboy" speech bank)
Sound bank: vodino.sob ("Dino worm" speech bank)
Sound bank: vowizarsob ("Wizard" speech bank)
Sound bank: vohorro.sob ("Horror" speech bank)
Sound bank: voconfu.sob ("Confucius" speech bank)
Sound bank: vobuild.sob ("Dodgy Builder" speech bank)
Sound bank: voprofe.sob ("Professor" speech bank)
Sound bank: voscous.sob ("Scouser" speech bank)
Sound bank: vobarre.sob ("Two Smoking Barrels" speech bank)
Sound bank: voknigh.sob ("Medieval Knight" speech bank)
Sound bank: vogshow.sob ("Gameshow Host" speech bank)

(All vo... sound banks contain the same list of sounds as in voclassi.sob above, but with "classi." replaced with "disco.","bobby.", etc.)


 
firsacho
Админы
Сообщений: 3813
Реп: 84 / Инв: 15
занятно читать разрабские доки, но по-сути тут ничего нового) Единственное, мы теперь знаем имя разраба, который участвовал в работе над звуковыми банками)



Смысл жизни в том, чтобы жизнь имела смысл... (firsacho 2005)
Рай придуман, чтобы не страшно было умирать. Ад придуман, чтобы не страшно было жить. (firsacho 2007)
Мир делиться на два типа людей: Бездарные трудоголики и Талантливые лентяи. (firsacho 2008)

mod.worms.pro - мод Worms Renewation для Worms4
 
4erveR
Модераторы
Сообщений: 1511
Реп: 77 / Инв: 13
firsacho, Bjorn Lynne - это композитор Червей с первой части и вроде по сей день
 
firsacho
Админы
Сообщений: 3813
Реп: 84 / Инв: 15
4erveR, какие познания) значит он не только композитор)



Смысл жизни в том, чтобы жизнь имела смысл... (firsacho 2005)
Рай придуман, чтобы не страшно было умирать. Ад придуман, чтобы не страшно было жить. (firsacho 2007)
Мир делиться на два типа людей: Бездарные трудоголики и Талантливые лентяи. (firsacho 2008)

mod.worms.pro - мод Worms Renewation для Worms4
 
Unaited
Админы
Сообщений: 1463
Реп: 92 / Инв: 13
Цитата 4erveR ()
и вроде по сей день
нет


 
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