1. Importing a model
2. You set it (preferably applied to the model w4worm).
3. You select and press RBM.
4. UVmapping \ Direct.
5. Going File \ Import image. I choose the BMP file
6. The Direct Select the object and press RBM.
7. SegmentBy \ Projection and then again press RBM.
8.Continue \ Normal Projection.
9. Unselect all and press RBM and Create Texture.
10. In 1: press none. A 1: Press option.
11. Now press Image and select the bmp file from the list.
12. Press ok.
13. You set the texture.
14. File \ Export to 3dsДобавлено (27.08.2009, 15:47)
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If your building has a blue color (hole) to check the model and take the RBM. Then the material \ default.
RBM- Right button mouse