1. Importing a model 
 2. You set it (preferably applied to the model w4worm). 
 3. You select and press RBM. 
 4. UVmapping \ Direct. 
 5. Going File \ Import image. I choose the BMP file 
 6. The Direct Select the object and press RBM. 
 7. SegmentBy \ Projection and then again press RBM. 
 8.Continue \ Normal Projection. 
 9. Unselect all and press RBM and Create Texture. 
 10. In 1: press none. A 1: Press option. 
 11. Now press Image and select the bmp file from the list. 
 12. Press ok. 
 13. You set the texture. 
 14. File \ Export to 3dsДобавлено (27.08.2009, 15:47)
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If your building has a blue color (hole) to check the model and take the RBM. Then the material \ default. 
 RBM- Right button mouse