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Опубликовано: 06.01.2016, 10:56:38
Общая схема переноса такая (english):
Tutorial how get Map from Game to WF: 1. Get 3DScreeens from your game level (for get all geometry of map) 2. Rotate and join all screen to One Map 3. Delete same patrs and not used details 4. Attach all objects to one Mesh. 5. Resize map to Size WF (Export object from WF map) 6. Make copy for collision geometry 7. Resize collision geometry to size of WF. 8. Join same points and make low Geometry for collision. 9. Set defauld texture and export Collision map to 3DS. 10. Main map. Dettach objects to MatID (unique textures) 11. Convert all texture to TGA. 12. Remap textures to TGA. 13. Save Object with unique texture to 3ds. 14. Import to XShape 3ds Object. 15. Make group from XShapes 16. Replace Geometry WF map to your Group 17. Import XCollisionGeometry from 3ds.
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