i have a problem.
Not know how add hat when weapon selected
function Weapon_Selected()
local worm = lib_QueryWormContainer()
if worm.WeaponIndex == "WeaponBazooka" then ActiveWormIndex = GetData("ActiveWormIndex")
local lock, wormt = EditContainer(GetWormContainerName(ActiveWormIndex))
wormt.WeaponIndex = "UtilityParachute"
wormt.LogicAnimState = 10
CloseContainer(lock)
SendIntMessage("Worm.ScriptDrawAnim", ActiveWormIndex)
SendMessage("Weapon.CreateGraphic")
end
end
Tried did function but not get HatWearer Effect