This is example strings for sounds. Wormx.Cap have all info what if what. This same but in hex code is in Sob files.
Please for peoples for try with me find something about this strings because it's help decode quickler Sab format :).
Sob info:
<name>mufronte</name>
<notes></notes>
<interleavedItem>
<name>mufronte</name>
<notes></notes>
<mixGroup></mixGroup>
<flags>128</flags>
<level>0</level>
<cents>0</cents>
<ambient>0.000000</ambient>
<minAmbient>0.000000</minAmbient>
<retrigger>0</retrigger>
<pan>0.000000</pan>
<randomPan>0.000000</randomPan>
<sampleItem>
<sampleBankIndex>36</sampleBankIndex>
<sampleObjectIndex>0</sampleObjectIndex>
<level>-5.000000</level>
</sampleItem>
<sampleItem>
<sampleBankIndex>36</sampleBankIndex>
<sampleObjectIndex>1</sampleObjectIndex>
<level>-5.000000</level>
</sampleItem>
</interleavedItem>
</soundCollection>
Sab info:
<name>mufronte</name>
<notes></notes>
<nSlotNumber>36</nSlotNumber>
<detailItem>
<bRemote>0</bRemote>
<nStreaming>2</nStreaming>
<nInterleave>16160</nInterleave>
<nAlignBytes>32</nAlignBytes>
</detailItem>
<detailItem>
<bRemote>0</bRemote>
<nStreaming>2</nStreaming>
<nInterleave>17568</nInterleave>
<nAlignBytes>512</nAlignBytes>
</detailItem>
<detailItem>
<bRemote>1</bRemote>
<nStreaming>2</nStreaming>
<nInterleave>15552</nInterleave>
<nAlignBytes>32</nAlignBytes>
</detailItem>
<detailItem>
<bRemote>0</bRemote>
<nStreaming>2</nStreaming>
<nInterleave>16160</nInterleave>
<nAlignBytes>32</nAlignBytes>
</detailItem>
<sampleItem>
<name>frontend_L</name>
<notes></notes>
<filename>D:\WormsX\music\48khz wav\frontend_L.wav</filename>
<timeStamp>1103635388</timeStamp>
<size>16870606</size>
<mediaFormat>
<channels>1</channels>
<format>0</format>
<sampleRate>44100</sampleRate>
<bits>16</bits>
<loopStart>0</loopStart>
<loopEnd>0</loopEnd>
</mediaFormat>
<mediaFormat>
<channels>1</channels>
<format>0</format>
<sampleRate>44100</sampleRate>
<bits>16</bits>
<loopStart>0</loopStart>
<loopEnd>0</loopEnd>
</mediaFormat>
<mediaFormat>
<channels>1</channels>
<format>2</format>
<sampleRate>32000</sampleRate>
<bits>16</bits>
<loopStart>0</loopStart>
<loopEnd>0</loopEnd>
</mediaFormat>
<mediaFormat>
<channels>1</channels>
<format>17</format>
<sampleRate>44100</sampleRate>
<bits>16</bits>
<loopStart>0</loopStart>
<loopEnd>0</loopEnd>
</mediaFormat>
<mediaFormat>
<channels>1</channels>
<format>0</format>
<sampleRate>44100</sampleRate>
<bits>16</bits>
<loopStart>0</loopStart>
<loopEnd>0</loopEnd>
</mediaFormat>
</sampleItem>
<sampleItem>
<name>frontend_R</name>
<notes></notes>
<filename>D:\WormsX\music\48khz wav\frontend_R.wav</filename>
<timeStamp>1103635396</timeStamp>
<size>16870606</size>
<mediaFormat>
<channels>1</channels>
<format>0</format>
<sampleRate>44100</sampleRate>
<bits>16</bits>
<loopStart>0</loopStart>
<loopEnd>0</loopEnd>
</mediaFormat>
<mediaFormat>
<channels>1</channels>
<format>0</format>
<sampleRate>44100</sampleRate>
<bits>16</bits>
<loopStart>0</loopStart>
<loopEnd>0</loopEnd>
</mediaFormat>
<mediaFormat>
<channels>1</channels>
<format>2</format>
<sampleRate>32000</sampleRate>
<bits>16</bits>
<loopStart>0</loopStart>
<loopEnd>0</loopEnd>
</mediaFormat>
<mediaFormat>
<channels>1</channels>
<format>17</format>
<sampleRate>44100</sampleRate>
<bits>16</bits>
<loopStart>0</loopStart>
<loopEnd>0</loopEnd>
</mediaFormat>
<mediaFormat>
<channels>1</channels>
<format>0</format>
<sampleRate>44100</sampleRate>
<bits>16</bits>
<loopStart>0</loopStart>
<loopEnd>0</loopEnd>
</mediaFormat>
</sampleItem>
</sampleCollection>Добавлено (18.07.2011, 14:28)
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This is info about Frontend music. When get more info write.