The 3 games audio unreal engine full files:
* Just Cause
* Men of Valor
* Worms 4 http://forum.xentax.com/viewtopic.php?f=10&t=4338
http://aluigi.freeforums.org/men-of-valor-pc-sab-t1379.html
Добавлено (16.04.2011, 23:52)
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Project *.cap file xml the sounds game programs has nothing to do damage and difficult to do that. Unfortunately, however programs in WWise, Designer FMOD, XACT, and Unreal.
Code
<soundCollection>
<name>voclassi</name>
<notes></notes>
<soundItem>
<name>classi.DamageInflictedA</name>
<notes></notes>
<mixGroup></mixGroup>
<flags>258</flags>
<level>0</level>
<cents>0</cents>
<ambient>0.000000</ambient>
<minAmbient>0.000000</minAmbient>
<retrigger>0</retrigger>
<vPosition>0.000000 0.000000 0.000000</vPosition>
<vRandomPosition>0.000000 0.000000 0.000000</vRandomPosition>
<fMinDistance>100.000000</fMinDistance>
<fRefDistance>100.000000</fRefDistance>
<fMaxDistance>1000.000000</fMaxDistance>
<fMacroFX>1.000000</fMacroFX>
<vAxis>1.000000 0.000000 0.000000</vAxis>
<uiConeInner>360</uiConeInner>
<uiConeOuter>360</uiConeOuter>
<iConeOuterLevel>0</iConeOuterLevel>
<entryItem>
<sampleBankIndex>1</sampleBankIndex>
<sampleObjectIndex>0</sampleObjectIndex>
<flags>0</flags>
<level>0.000000</level>
<cents>0</cents>
<randomCents>30</randomCents>
<randomLevel>0.000000</randomLevel>
</entryItem>
<entryItem>
<sampleBankIndex>1</sampleBankIndex>
<sampleObjectIndex>2</sampleObjectIndex>
<flags>0</flags>
<level>0.000000</level>
<cents>0</cents>
<randomCents>30</randomCents>
<randomLevel>0.000000</randomLevel>
</entryItem>
<entryItem>
<sampleBankIndex>1</sampleBankIndex>
<sampleObjectIndex>11</sampleObjectIndex>
<flags>0</flags>
<level>0.000000</level>
<cents>0</cents>
<randomCents>30</randomCents>
<randomLevel>0.000000</randomLevel>
</entryItem>
</soundItem>
Programs WormsX game in 2005 emulator PC, Xbox, PS2, GC. Next (.cap project xml) files .sab, .sob, .cpf, .reb, .cpd, or software not found, the damage
Добавлено (18.05.2011, 21:12)
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Found on "Creative GameCODA Audio Middleware"