Результаты поиска
|
|
Сообщений: 44
|
Опубликовано: 11.07.2009, 21:02:48
250
|
|
|
|
Сообщений: 44
|
Опубликовано: 01.08.2009, 17:12:41
W4 Sound Editor by K^2
voclassic.sab or .sob
Programs sbcomile.exe and sbextract.exe are written by Konstantin Khitrin, aka K^2, who takes no responsibility for anything these programs do or do not. Use at your own risk.
Feel free to distribute these programs as you wish, but make sure you distribute this readme.txt with them.
The programs are designed to help users edit sound banks in Worms4 Mayhem, by Team17. Creator of the programs is not associated with Team17 in any way. Worms4 Mayhem and Team17 are trade marks of Team17.
sbextract.exe will ask for the name of the sound bank to be extracted. For example, if you want to extract the sound bank stored in voclassi.sab, enter voclassi Make sure that files voclassi.sab and voclassi.sob are present in the same directory as sbextract.exe. The program will analyze the speach bank files and write arround 100 wave files into the same directory. All files are 16 bits 2 chanel audio at 16000Hz.
sbcompile.exe works in a similar way. The .sob, .sab files and all or some .wav files generated with sbextract.exe (or user files with same names) must be present in the same directory as sbcompile.exe. After the name of the sound bank is entered, the program will re-build the .sab file using the .wav files that it found. If a file is not found, original data from .sab file is kept.
NOTE: The sbcompile.exe replaces the sound bank's contents with user data, so back up the files before using it.
If you want to contact me about this program, write to konstantinkh@hotmail.com
|
|
|
|
Сообщений: 44
|
Опубликовано: 19.10.2009, 00:36:23
Quote (Kevin) Может все-таки создать клан в Worms 4 Innovation?) Алексбонд сделал свой клан и вроде бы доволен, всегда есть с кем поиграть) CLAN??? ну и что
|
|
|
|
Сообщений: 44
|
Опубликовано: 20.10.2009, 19:35:17
572
|
|
|
|
Сообщений: 44
|
Опубликовано: 20.11.2009, 17:00:48
903
|
|
|
|
Сообщений: 44
|
Опубликовано: 03.03.2010, 21:05:42
Error is file: ambience.sab or ambience.sob cheer.sab or cheer.sob muarabi1.sab or muarabi1.sob muarabi2.sab or muarabi2.sob mucamel1.sab or mucamel1.sob mucamel2.sab or mucamel2.sob muconst1.sab or muconst1.sob muconst2.sab or muconst2.sob mufronte.sab or mufronte.sob muprehi1.sab or muprehi1.sob muprehi2.sab or muprehi2.sob musudden.sab or musudden.sob muvictor.sab or muvictor.sob muwildw1.sab or muwildw1.sob muwildw2.sab or muwildw2.sob sfxfront.sab or sfxfront.sob streamfx.sab or streamfx.sob vocave.sab or vocave.sob voconfu.sab or voconfu.sob vocowbo.sab or vocowbo.sob vocyber.sab or vocyber.sob vodino.sab or vodino.sob vofrench.sab or vofrench.sob vogerman.sab or vogerman.sob vohorro.sab or vohorro.sob voitalia.sab or voitalia.sob voknigh.sab or voknigh.sob voscot.sab or voscot.sob vospanis.sab or vospanis.sob weapons.sab or weapons.sob Good is file: voalien.sab or voalien.sob, voastro.sab or voastro.sob, vobarre.sab or vobarre.sob, voblues.sab or voblues.sob, vobobby.sab or vobobby.sob, vobuild.sab or vobuild.sob, voclassi.sab or voclassi.sob, vodisco.sab or vodisco.sob, vodoubl.sab or vodoubl.sob, vogshow.sab or vogshow.sob, vomeme.sab or vomeme.sob, voprofe.sab or voprofe.sob, voscous.sab or voscous.sob, vothief.sab or vothief.sob, vowhoop.sab or vowhoop.sob, vowizar.sab or vowizar.sob Добавлено (12.08.2009, 19:41) --------------------------------------------- This is editor *.sob = Sound banks, *.sab = Sample banks and *.cpf = Preview files need to do the editor notepad.exe and wordpad.exe. Notepad file WormsX.cap "\data\Audio\WXSoundBanks" file size: 5,27 MB Download now file .cap. I have also made some naming conventions myself: Everything that starts with "mu" = music streams, Everything that starts with "am" = ambience streams and Everything that starts with "vo" = vocals (speech banks) Wiki here. Editor extract.exe, sbcompile.exe and sbextract.exe this does not work has been damaged on the remote computer is broken. Sorry, Please help ... Добавлено (03.03.2010, 21:05) --------------------------------------------- Sound bank: voclassi.sob ("Classic Worms" speech bank) classi.Cheer classi.ClutchChest classi.Collect classi.CrateDrop classi.DamageInflictedA classi.DamageInflictedB classi .Disbelief classi.EnemyDeath classi.FireDamage classi.FirstBlood classi.FriendlyDeath classi.Gasp classi.GrenadeLanded classi. Incoming classi.Jump classi.MaxDamage classi.Missed classi.Mistake classi.NoDamageA classi.NoDamageB classi.Nooo classi.Poin tAndLaugh classi.PullNinjaRope classi.Punch classi.Revenge classi.SadSigh classi.Shakefist classi.ShallowDrown classi.ShortOnT ime classi.Shriek classi.SkipGo classi.Sneeze classi.Startled classi.StartTurn classi.Taunt classi.Titter classi.Traitor c lassi.Victory classi.Waiting classi.WeaponFired classi.WipeBrow classi.WormBounce classi.Yawn For details of which game circumstances that should trigger each of these sounds, please see the document "WormsX design.doc", chapter 1.7.2.5 "Repetition Avoidance"
Сообщение отредактировал 53454546 - СР, 03.03.2010, 21:06:53
|
|
|
|
Сообщений: 44
|
Опубликовано: 27.03.2010, 19:53:58
Quote (mambaczarna) try VoClassic. I not have error when compress but quality is bad ;/. Is subdued and reduces the voices. Not know.Each file can have txt file with the time constraints of voice. create soundbank voice in worms 4 by k^2 and weapons sfx files the programs Borland Delphi 7 Personal and Microsoft Visual Studio.
Сообщение отредактировал 53454546 - СБ, 27.03.2010, 19:55:22
|
|
|
|
Сообщений: 44
|
Опубликовано: 25.03.2011, 22:39:13
WormsX the file "wormsx.cap" audio project soundbank is no more the program. It is a program XACT project the *.xap file separately and only used the one that came with my game studio. Any ideas? Quote Project soundbank programs: • *.xap project (Cross-platform Audio Creation Tool (XACT)) *.xgs, *.xwb, *.xsb (by Worms Reloaded) • *.cap project (Creative GameCODA Audio Middleware) *.sab, *.sob (by Worms 4 Mayhem (WormsX)) The soundbank nothing programs by WormsX, please help me ...
Сообщение отредактировал 53454546 - СР, 18.05.2011, 21:13:40
|
|
|
|
Сообщений: 44
|
Опубликовано: 26.03.2011, 18:42:11
Quote (Java-Gamer) Хотя когда открыть блокнотом это очень похоже на xml немного другой. WormsX Звук банков содержание и описание проекта неправильно что-нибудь программа, которая *.cap (аудио проекта), *.sab (образца банков), *.sob (звук банков), *.cpd, *.cpf (Предварительный просмотр файлов), *.reb Нажмите здесь, проект WormsX Добавлено (26.03.2011, 18:42) --------------------------------------------- Поиск в Google ".cap file audio project" ничего не найдено программ.
Сообщение отредактировал 53454546 - СБ, 26.03.2011, 01:55:01
|
|
|
|
Сообщений: 44
|
Опубликовано: 01.05.2011, 17:32:44
The file "Russian.xom" text displayed "???????", your tool gets the text in ASCII. But the text of the game and program is encoded in the UTF-8. The English alphabet is displayed correctly, but all other characters are displayed in a format like this: "???????", letter "?" i have to pre-encode my text in this format. This is very inconvenient. Could you fix the program? But Thank You anyway. (Windows XP only)
Сообщение отредактировал 53454546 - ВС, 01.05.2011, 17:33:57
|
|
|
|
Сообщений: 44
|
Опубликовано: 01.05.2011, 20:00:18
String UTF-8 table and cells can download the unicode?
Сообщение отредактировал 53454546 - ВС, 01.05.2011, 20:01:02
|
|
|
|
Сообщений: 44
|
Опубликовано: 01.05.2011, 22:21:04
Edit text unicode works! Click 'Open lang*.xom' loaded language text displayed "???????" ANSI to UTF-8 unicode does not work loaded file. Hmmm..... Text string delete click
Сообщение отредактировал 53454546 - ВС, 01.05.2011, 23:18:51
|
|
|
|
Сообщений: 44
|
Опубликовано: 04.05.2011, 00:38:41
Sorry, bad unicode ANSI opened file *.xom. Next update format UTF-8. Text edit unicode UTF-8 work!! Watch video Watch video 2 (by Megaupload)
Сообщение отредактировал 53454546 - СР, 04.05.2011, 00:52:11
|
|
|
|
Сообщений: 44
|
Опубликовано: 18.05.2011, 21:12:23
The 3 games audio unreal engine full files: * Just Cause * Men of Valor * Worms 4 http://forum.xentax.com/viewtopic.php?f=10&t=4338 http://aluigi.freeforums.org/men-of-valor-pc-sab-t1379.html Добавлено (16.04.2011, 23:52) --------------------------------------------- Project *.cap file xml the sounds game programs has nothing to do damage and difficult to do that. Unfortunately, however programs in WWise, Designer FMOD, XACT, and Unreal. Code <soundCollection> <name>voclassi</name> <notes></notes> <soundItem> <name>classi.DamageInflictedA</name> <notes></notes> <mixGroup></mixGroup> <flags>258</flags> <level>0</level> <cents>0</cents> <ambient>0.000000</ambient> <minAmbient>0.000000</minAmbient> <retrigger>0</retrigger> <vPosition>0.000000 0.000000 0.000000</vPosition> <vRandomPosition>0.000000 0.000000 0.000000</vRandomPosition> <fMinDistance>100.000000</fMinDistance> <fRefDistance>100.000000</fRefDistance> <fMaxDistance>1000.000000</fMaxDistance> <fMacroFX>1.000000</fMacroFX> <vAxis>1.000000 0.000000 0.000000</vAxis> <uiConeInner>360</uiConeInner> <uiConeOuter>360</uiConeOuter> <iConeOuterLevel>0</iConeOuterLevel> <entryItem> <sampleBankIndex>1</sampleBankIndex> <sampleObjectIndex>0</sampleObjectIndex> <flags>0</flags> <level>0.000000</level> <cents>0</cents> <randomCents>30</randomCents> <randomLevel>0.000000</randomLevel> </entryItem> <entryItem> <sampleBankIndex>1</sampleBankIndex> <sampleObjectIndex>2</sampleObjectIndex> <flags>0</flags> <level>0.000000</level> <cents>0</cents> <randomCents>30</randomCents> <randomLevel>0.000000</randomLevel> </entryItem> <entryItem> <sampleBankIndex>1</sampleBankIndex> <sampleObjectIndex>11</sampleObjectIndex> <flags>0</flags> <level>0.000000</level> <cents>0</cents> <randomCents>30</randomCents> <randomLevel>0.000000</randomLevel> </entryItem> </soundItem> Programs WormsX game in 2005 emulator PC, Xbox, PS2, GC. Next (.cap project xml) files .sab, .sob, .cpf, .reb, .cpd, or software not found, the damage Добавлено (18.05.2011, 21:12) --------------------------------------------- Found on "Creative GameCODA Audio Middleware"
|
|
|
|
Сообщений: 44
|
Опубликовано: 21.05.2011, 18:22:26
You no longer have to download anything GameCODA Audio Middleware this?
|
|
|
|
Сообщений: 44
|
Опубликовано: 04.08.2011, 02:28:28
Quote (Woitek) Is possible. 3.Point about speed is RateHz but need inverse code. Then get RateHz :). Can change this it's not problem. 4 Is Point 0 for all sound in sab for calculate next need look sound container where want find sound Look 4 point go to 0 Point and in search press add then find you start. after 6 is one more what say where is end. Now know only two things. My formula work first is not error next is 4 bytes error later 6 etc. Not much but work and problem why sounds in sab is writted in another order than sob? Need decode sob and think it's be all to create problem. Think it's this what say 53454546 from *.cap Info about sound.
The ended file *.cap audio project program GameCODA CAGE Producer from 2004 to 2007 product by Sensaura, and other programs audio present.
Сообщение отредактировал 53454546 - ЧТ, 04.08.2011, 02:33:13
|
|
|
|
Сообщений: 44
|
Опубликовано: 02.10.2011, 20:40:49
Advanced versions of programs that do not support Unicode, you want to use the regional and AppLocale there's no UTF-8.Добавлено (23.06.2011, 14:14) --------------------------------------------- Opened .xom language ANSI please UTF-8 tables program please edit AlexBond :-( Добавлено (02.10.2011, 20:40) --------------------------------------------- Source W3DLanguageEditor by Alexbond loaded not UTF-8 language translator now! please...
Сообщение отредактировал 53454546 - ПТ, 06.05.2011, 21:00:34
|
|
|
|
Сообщений: 44
|
Опубликовано: 02.10.2011, 20:46:57
Этот открытый файл, папку здесь "Worms Ultimate Mayhem/Data/Language/PC/Language" загружено *. xom от ANSI к UTF-8 Формат таблицы, а затем загружается файл ANSI не удается, пожалуйста.
http://w4tweaks.ru/forum/18-1490-1#37245
|
|
|
|
Сообщений: 44
|
Опубликовано: 13.11.2011, 20:15:03
Loaded file xom language: Quote s:=Utf8ToAnsi(Pchar(pointer(k+L)));
The word corrupt old program, or another...
|
|
|
|
Сообщений: 44
|
Опубликовано: 14.05.2013, 17:20:39
Просмотрен текст "?????????" в режиме ANSI языках русском и японском языках. Это фиксация кодирования ANSI в UTF-8 .
English translate: Displayed text "?????????" in ANSI mode languages Russian and Japanese. This fixing encode ANSI to UTF-8 .
|
|
|
|