Результаты поиска
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Сообщений: 76
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Опубликовано: 19.07.2014, 14:55:22
I need help to create new texts in the menu that lead into a page of new missions, in part I do everything myself but I do not know how to start, guys, please, I must know this. at least consistent and clear thanks for the soundtracks sab? what program do you use?
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Сообщений: 76
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Опубликовано: 20.07.2014, 11:41:49
because when I edit the file menutwk.xml in every single thing I crash? I would like to know from you why, for example: change from PaperPopUp2 PaperPopPup1 me to crash instead menutwkcommon.xml the file that is the same as if it were a game, I wonder why
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Сообщений: 76
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Опубликовано: 20.07.2014, 11:44:11
to better understand you can not show a video?
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Сообщений: 76
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Опубликовано: 22.07.2014, 11:12:18
belonging that menutwk.xml I have to change for the changes that I want to do around the menu images, but if I change it I strangely crashes also writing something right, because I menutwkcommon.xml to add new text and delete some http://i61.tinypic.com/2hh3l28.png
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Сообщений: 76
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Опубликовано: 23.07.2014, 23:33:17
therefore nothing is impossible ^ ^ happens in the mod firsacho there are texts changed .. please note
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Сообщений: 76
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Опубликовано: 27.07.2014, 01:08:49
always talking menutwk, I would also do that this image here (blue and written thereturn) I would like to move this pop pop right on this picture below, see? Now I will share the file Добавлено (27.07.2014, 01:08) --------------------------------------------- Here the link to my file http://www.gigasize.com/get/dz32r4dghfc
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Сообщений: 76
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Опубликовано: 01.08.2014, 12:58:05
if you have this sticky bomb you share here in the comments thanks
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Сообщений: 76
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Опубликовано: 01.08.2014, 13:00:17
http://youtu.be/v7BNmFXCEHg
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Сообщений: 76
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Опубликовано: 01.08.2014, 21:06:48
I just want animations pipegun that's all I thought you had understood what ..... oh well anyway I want to draw the animation, hold, fire and taunt (sorry if I was not clear)
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Сообщений: 76
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Опубликовано: 01.08.2014, 21:09:13
thanks Woitek but the lessons wormpot I made a long time ago, I acquired a lot of weapons scripted after 1 month launch my wormpot changed (even my full mod)
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Сообщений: 76
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Опубликовано: 02.08.2014, 13:46:17
http://http://youtu.be/XBQw7LkIVgw this is my pipegun beta, I just put the animations bad for quite a while I would say ... knowing that I do not have his real animations look yourself Woitek not wait to get these animations in a few words why is a mess that the file w4worm.low there are other lessors and missing
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Сообщений: 76
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Опубликовано: 02.08.2014, 17:15:59
in this case I have explained the reason for the removal of the weapon "pipegun" because even the animations, I once tried to put on entertainment in the low worm then crashando the original game, you might give a aggiustatina sense, but in your video Woitek ... there are animations pipegun why are you telling me this???
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Сообщений: 76
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Опубликовано: 02.08.2014, 23:23:17
you have to forgive me for my English, I would like to see in the meantime this lesson and moved to another topic? or put here all the resources for the animation of pipegun? anyway ... I'd like to see him at once
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Сообщений: 76
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Опубликовано: 05.08.2014, 19:33:53
I need a laser particle to send or tell me how to do so to complete the matrix uzi
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Сообщений: 76
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Опубликовано: 05.08.2014, 19:50:29
of course these are nothing but the layout .. ie the parts of the menu with which you can move, I will layout the "blue" I want to move into what you see below, just a single code change but in which file should I do?
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Сообщений: 76
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Опубликовано: 05.08.2014, 21:44:10
Of course I know how to do it but I would say that I do not know, now a laser of precise length when shooting the uziДобавлено (05.08.2014, 21:44) --------------------------------------------- Of course I know how to do it but I would say that I do not know, now a laser of precise length when shooting the uzi.
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Сообщений: 76
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Опубликовано: 07.08.2014, 14:18:39
in this cube I would like to add the function of the change in texture that is a model that has no texture here we have a pigeon texturato to me, however, a statue steering wheel would not be a pretty sight how can I?
Сообщение отредактировал TheKing97 - ЧТ, 07.08.2014, 14:19:56
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Сообщений: 76
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Опубликовано: 07.08.2014, 19:55:44
Woitek I understood very well that the pigeon does not contain bones to add animation, but how can I do? because you did not understand .. in the cube instead being another model I would just put the function that is short .. here is the archive for veudekato you need to do first read I do not speak Russian, then do what I need: http://www.gigasize.com/get/vqqbnrcx7sf
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Сообщений: 76
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Опубликовано: 14.08.2014, 20:42:03
in a few words I would like to turn a weapon in functions such as Oildrum, if you give him a shot and explodes if we went upstairs remains above target
Сообщение отредактировал TheKing97 - ПТ, 15.08.2014, 16:55:59
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Сообщений: 76
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Опубликовано: 16.08.2014, 11:18:18
no... in the section lessons I show a screenДобавлено (16.08.2014, 11:18) --------------------------------------------- ummm perdonare me è questo I want to tell you is that I want to change at least one weapon in the category of the barrel as you can see in the screenshot 1 is when there is over 2 screenshot is that when gunfire erupts .. how do I do?
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