Original: a) Teleport worm from defined area of map to random localisation (stdsv) workaround: high map, add poxel to map heres working script for campaign  Код function Initialise()     SetupWormsAndTeams()     SetData("TurnTime", 30000)     SetData("RoundTime", -1)     SetData("Camera.StartOfTurnCamera", "Default")     StartFirstTurn() --~     SendMessage("GameLogic.CrateShower") --~     SendMessage("GameLogic.CrateShower") --~     SendMessage("GameLogic.CrateShower")     n = 0     lock, AIParams = EditContainer("AIParams.Worm04")     AIParams.WeightingPreferAttackHumans = 5000     CloseContainer(lock)          lock, AIParams = EditContainer("AIParams.Worm08")     AIParams.WeightingPreferAttackHumans = 5000     CloseContainer(lock)          lock, AIParams = EditContainer("AIParams.Worm09")     AIParams.WeightingPreferAttackHumans = 5000     CloseContainer(lock)          lock, AIParams = EditContainer("AIParams.Worm10")     AIParams.WeightingPreferAttackHumans = 5000     CloseContainer(lock)          local worm = QueryContainer("Worm.Data04")     Live = worm.Energy          SetWormpotModes()     SetupInventories()     AntiUtop() end function SetWormpotModes()     SetWeaponWind("kWeaponAirstrike",true)     SetWeaponWind("kWeaponBananaBomb",true)     SetWeaponWind("kWeaponBananette",true)     SetWeaponWind("kWeaponClusterBomb",true)     SetWeaponWind("kWeaponClusterGrenade",true)     SetWeaponWind("kWeaponConcreteDonkey",true)     SetWeaponWind("kWeaponGasCanister",true)     SetWeaponWind("kWeaponGrenade",true)     SetWeaponWind("kWeaponHolyHandGrenade",true)     SetWeaponWind("kWeaponOldWoman",true)     SetWeaponWind("kWeaponSheep",true)     SetWeaponWind("kWeaponScouser",true)     SetWeaponWind("kWeaponFatkins",true)     SetWeaponWind("kWeaponPoisonArrow",true)     SetWeaponWind("kWeaponFactoryWeapon",true)     SetWeaponWind("kWeaponDynamite",true)     SetWeaponWind("kWeaponLandmine",true)     SetWeaponWind("kWeaponSuperAirstrike",true) end function SetupWormsAndTeams() -- Activate Team 0     lock, team = EditContainer("Team.Data00")     team.Active = true     team.Name = "Наша команда"     team.TeamColour = 0 -- team.IsAIControlled = true     CloseContainer(lock) -- must close the container ASAP -- Activate Team 1     lock, team = EditContainer("Team.Data01")     team.Active = true     team.Name = "Мастер Ветра"     team.TeamColour = 1     team.ATT_Hat = "WXFE.A.Hat.Wizard"     team.ATT_Glasses = "WXFE.A.Glasses.Professor"     team.ATT_Tash = "WXFE.A.Mustache.Professor"     team.FlagGfxName = "Flag.Wizard"     team.IsAIControlled = true     team.Skill = 4     CloseContainer(lock) -- Activate Team 2     lock, team = EditContainer("Team.Data02")     team.Active = true     team.Name = "Ученики"     team.TeamColour = 1     team.ATT_Hat = "WXFE.A.Hat.Wizard.D"     team.ATT_Gloves = "WXFE.A.Gloves.White.Y"     team.FlagGfxName = "Flag.Wizard"     team.IsAIControlled = true     team.Skill = 3     CloseContainer(lock) -- must close the container ASAP -- Worm 0, Team 0     lock, worm = EditContainer("Worm.Data00")     worm.Active = true     worm.Name = "Наш червяк 1"     worm.Energy = 200     worm.WeaponFuse = 3     worm.WeaponIsBounceMax = false     worm.TeamIndex = 0     worm.Spawn = "000Human1"     worm.SfxBankName = "voclassi"     CloseContainer(lock) -- Worm 1, Team 0     CopyContainer("Worm.Data00", "Worm.Data01")     lock, worm = EditContainer("Worm.Data01")     worm.Name = "Наш червяк 2"     worm.Spawn = "000Human2"     CloseContainer(lock) -- Worm 2, Team 0     CopyContainer("Worm.Data00", "Worm.Data02")     lock, worm = EditContainer("Worm.Data02")     worm.Name = "Наш червяк 3"     worm.Spawn = "000Human3"     CloseContainer(lock) -- Worm 3, Team 0     CopyContainer("Worm.Data00", "Worm.Data03")     lock, worm = EditContainer("Worm.Data03")     worm.Name = "Наш червяк 4"     worm.Spawn = "000Human4"     CloseContainer(lock) -- Worm 4, Team 1     CopyContainer("Worm.Data00", "Worm.Data04")     lock, worm = EditContainer("Worm.Data04")     worm.Energy = 530     worm.Name = "Мастер ветра"     worm.SfxBankName = "vowizar"     worm.TeamIndex = 1     worm.Spawn = "000Master1"     CloseContainer(lock) -- Worm 8, Team 2     CopyContainer("Worm.Data00", "Worm.Data08")     lock, worm = EditContainer("Worm.Data08")     worm.Energy = 170     worm.Name = "Ученик"     worm.TeamIndex = 2     worm.SfxBankName = "vowizar"     worm.Spawn = "000Student1"     CloseContainer(lock) -- Worm 9, Team 2     CopyContainer("Worm.Data08", "Worm.Data09")     lock, worm = EditContainer("Worm.Data09")     worm.Name = "Ученик"     worm.Spawn = "000Student2"     CloseContainer(lock) -- Worm 10, Team 2     CopyContainer("Worm.Data08", "Worm.Data10")     lock, worm = EditContainer("Worm.Data10")     worm.Name = "Ученик"     worm.Spawn = "000Student3"     worm.ArtilleryMode = true     CloseContainer(lock)     SendMessage("WormManager.Reinitialise")      end function SetupInventories() -- sets up a default container and adds our selection to it     local inventory_lock, inventory = EditContainer("Inventory.Team.Default")     inventory.Prod = -1     inventory.SkipGo = -1     inventory.NinjaRope = -1     inventory.Parachute = -1     CloseContainer(inventory_lock)    CopyContainer("Inventory.Team.Default", "Inventory.Team00")    CopyContainer("Inventory.Team.Default", "Inventory.Team01")    CopyContainer("Inventory.Team.Default", "Inventory.Team02")         lock, inventory = EditContainer("Inventory.Team00")     inventory.Bazooka = -1     inventory.Grenade = -1     inventory.ClusterGrenade = -1     inventory.Dynamite = 1     inventory.FirePunch = 2     inventory.HolyHandGrenade = 1     inventory.HomingMissile = 1     inventory.Jetpack = 1     inventory.Landmine = 2     inventory.ChangeWorm = 1     inventory.Shotgun = 2     inventory.Sheep = 1     inventory.Airstrike = 1     inventory.GasCanister  = 1     inventory.BaseballBat = 1     CloseContainer(lock)          lock, delays = EditContainer("Inventory0.WeaponDelays")     delays.Dynamite = 1     delays.HolyHandGrenade = 5     delays.HomingMissile = 3     delays.Landmine = 2     delays.Shotgun = 2     delays.Sheep = 4     delays.Airstrike = 4     CloseContainer(lock)          lock, inventory = EditContainer("Inventory.Team01")     inventory.Bazooka = 6     inventory.Grenade = 4     inventory.ClusterGrenade = -1     inventory.Dynamite = 1     inventory.FirePunch = 2     inventory.HolyHandGrenade = 1     inventory.HomingMissile = 1     inventory.Shotgun = 1     inventory.GasCanister  = 1     CloseContainer(lock)          lock, delays = EditContainer("Inventory1.WeaponDelays")     delays.Grenade = 2     delays.HolyHandGrenade = 6     delays.HomingMissile = 4     delays.Shotgun = 3     CloseContainer(lock)          lock, inventory = EditContainer("Inventory.Team02")     inventory.Bazooka = 3     inventory.Grenade = 2     inventory.ClusterGrenade = -1     inventory.Dynamite = 1     inventory.FirePunch = 1     inventory.Shotgun = 1     inventory.BananaBomb = 1     CloseContainer(lock)          lock, delays = EditContainer("Inventory2.WeaponDelays")     delays.Bazooka = 2     delays.Grenade = 4     delays.BananaBomb = 7     delays.Shotgun = 1     CloseContainer(lock) end function Crate_Collected() end function DoWormpotOncePerTurnFunctions() end function SpawnCrate()     SetData("Crate.Spawn", "CrateSpawn1")     SetData("Crate.Type", "Utility")     SetData("Crate.Contents", "kUtilityCrateShower")     SetData("Crate.NumContents", 1)     SetData("Crate.Index", 0)     SetData("Crate.GroundSnap", 1)     SendMessage("GameLogic.CreateCrate") end function SetWind() -- Keeps the wind nice and calm or the player.     local nTeam = GetData("CurrentTeamIndex")     local worm = QueryContainer("Worm.Data04")     Live = worm.Energy          if nTeam == 0 and Live > 0 then          local myRandomInteger = lib_GetRandom(0, 9)        WindCap = GetData("Wind.Cap")/10        RandomNumber = GetData("RandomNumber.Float")        MaxWind = GetData("Wind.MaxSpeed")        SetData("Wind.Speed", ((WindCap*RandomNumber*RandomNumber*MaxWind)+0.0000425)*3)        SetData("Wind.Direction", myRandomInteger)  -- Values use for the windspeed               else           local myRandomInteger = lib_GetRandom(0, 9)        WindCap = GetData("Wind.Cap")/10        RandomNumber = GetData("RandomNumber.Float")        MaxWind = GetData("Wind.MaxSpeed")        SetData("Wind.Speed", (WindCap*RandomNumber*RandomNumber*MaxWind)/2)        SetData("Wind.Direction", myRandomInteger)  -- Values use for the windspeed              end      end function SetWeaponWind(ContainerName, IsAffectedByWind)     local ContainerLock, Container = EditContainer(ContainerName)     Container.IsAffectedByWind = IsAffectedByWind     CloseContainer(ContainerLock) end function DoOncePerTurnFunctions()        SendMessage("GameLogic.StartMineFactory")     DoWormpotOncePerTurnFunctions()     SetWind()     SuperWeapon() end function AntiUtop()     local worm = QueryContainer("Worm.Data04")     SetData("Text.TestComment",worm.Position)     lib_SubString("Text.TestComment","Text.TestComment","(","WVector = {")     lib_SubString("Text.TestComment","Text.TestComment",")","}")            local TextTable = GetData("Text.TestComment")     assert(loadstring(TextTable))()     if WVector.y<5 and worm.Energy > 30 then         local worm = QueryContainer("Worm.Data04")         local hpbossa = worm.Energy - 30         local poisonbossa = worm.PendingPoison         SendIntMessage("WXWormManager.UnspawnWorm", 4)         local lock, EditWorm = EditContainer(lib_GetWormContainerName(4))            EditWorm.Energy = hpbossa            EditWorm.Active = true         EditWorm.Spawn = "spawn"         EditWorm.PendingPoison = poisonbossa         CloseContainer(lock)         SendIntMessage("Worm.Respawn", 4)     end     StartTimer("AntiUtop", 5) end function SuperWeapon()     local nTeam = GetData("CurrentTeamIndex")     if nTeam == 0 and Live > 0 then         n = n + 1         if (n - 5) == 0 then             lock, delays = EditContainer("Inventory1.WeaponDelays")             delays.Bazooka = delays.Bazooka+1             delays.Grenade = delays.Grenade+1             delays.Dynamite = delays.Dynamite+1             delays.FirePunch = delays.FirePunch+1             delays.HolyHandGrenade = delays.HolyHandGrenade+1             delays.HomingMissile = delays.HomingMissile+1             delays.Shotgun = delays.Shotgun+1             delays.GasCanister  = delays.GasCanister+1             CloseContainer(lock)                  lock, weapon = EditContainer("kWeaponClusterGrenade")             weapon.NumBomblets = 15             CloseContainer(lock)         end         if n == 5 then             n = n - 5         end     else         lock, weapon = EditContainer("kWeaponClusterGrenade")         weapon.NumBomblets = 4         CloseContainer(lock)     end end My try at stdsv, please correct me  Код function AntiUtop()     local worm = QueryContainer("ActiveWormIndex")     SetData("Text.TestComment",worm.Position)     lib_SubString("Text.TestComment","Text.TestComment","(","WVector = {")     lib_SubString("Text.TestComment","Text.TestComment",")","}")           local TextTable = GetData("Text.TestComment")     assert(loadstring(TextTable))()     if WVector.y<5 and worm.Energy > 30 then         local worm = QueryContainer("ActiveWormIndex")         local hpbossa = worm.Energy + 30         SendIntMessage("WXWormManager.UnspawnWorm", 4)         local lock, EditWorm = EditContainer(lib_GetWormContainerName(4))            EditWorm.Energy = hpbossa            EditWorm.Active = true         EditWorm.Spawn = "spawn"         CloseContainer(lock)         SendIntMessage("Worm.Respawn", 4)     end     StartTimer("AntiUtop", 5) end Other related problems b) make positive damages after using a weapon (wormpot) (using if ?) (stdsv) workaround: damage for both players you can give me working example of function c) Display a text in given coordinates (stdsv) workaround: custom texture d) Respawn worm that died after water impact or at least infinite mode (worm.dead ?) (stdsv) e) Camera text before deathmatch (stdsv and mission) f) Camera text after collecting crate that drops after several turns (stdsv and mission) g) make teams for deatmatch from lua rather than in-game logic for easier operating (mission) h) for g) After defeat of team display camera text (stdsv, mission) i) Custom shotting challenge - link (mission) https://www.youtube.com/watch?v=PjoCj0tX8DI j) Custom shotting challenge - infinite mode without sticky mode (mission) -> that should be easier one a workaround: simply shorten time of turn skip, k) Destruction mode custom maps??? How? I managed only to have survival ones. (not lua) Maybe someone is familiar with some simple hacks via lua. IDK, you can give me working examples/files of luas. Basic problem is to adopt code into stdvs or wormpot whatever is simplier. Translation: Оригинал: Мне нужен алгоритм, чтобы применить а) Телепортировать червя из определенной области карты в случайную локализацию (stdsv) Временное решение: высокая карта, добавить поксель к карте вот рабочий сценарий для кампании Код  Код function Initialise()     SetupWormsAndTeams()     SetData("TurnTime", 30000)     SetData("RoundTime", -1)     SetData("Camera.StartOfTurnCamera", "Default")     StartFirstTurn() --~     SendMessage("GameLogic.CrateShower") --~     SendMessage("GameLogic.CrateShower") --~     SendMessage("GameLogic.CrateShower")     n = 0     lock, AIParams = EditContainer("AIParams.Worm04")     AIParams.WeightingPreferAttackHumans = 5000     CloseContainer(lock)          lock, AIParams = EditContainer("AIParams.Worm08")     AIParams.WeightingPreferAttackHumans = 5000     CloseContainer(lock)          lock, AIParams = EditContainer("AIParams.Worm09")     AIParams.WeightingPreferAttackHumans = 5000     CloseContainer(lock)          lock, AIParams = EditContainer("AIParams.Worm10")     AIParams.WeightingPreferAttackHumans = 5000     CloseContainer(lock)          local worm = QueryContainer("Worm.Data04")     Live = worm.Energy          SetWormpotModes()     SetupInventories()     AntiUtop() end function SetWormpotModes()     SetWeaponWind("kWeaponAirstrike",true)     SetWeaponWind("kWeaponBananaBomb",true)     SetWeaponWind("kWeaponBananette",true)     SetWeaponWind("kWeaponClusterBomb",true)     SetWeaponWind("kWeaponClusterGrenade",true)     SetWeaponWind("kWeaponConcreteDonkey",true)     SetWeaponWind("kWeaponGasCanister",true)     SetWeaponWind("kWeaponGrenade",true)     SetWeaponWind("kWeaponHolyHandGrenade",true)     SetWeaponWind("kWeaponOldWoman",true)     SetWeaponWind("kWeaponSheep",true)     SetWeaponWind("kWeaponScouser",true)     SetWeaponWind("kWeaponFatkins",true)     SetWeaponWind("kWeaponPoisonArrow",true)     SetWeaponWind("kWeaponFactoryWeapon",true)     SetWeaponWind("kWeaponDynamite",true)     SetWeaponWind("kWeaponLandmine",true)     SetWeaponWind("kWeaponSuperAirstrike",true) end function SetupWormsAndTeams() -- Activate Team 0     lock, team = EditContainer("Team.Data00")     team.Active = true     team.Name = "Наша команда"     team.TeamColour = 0 -- team.IsAIControlled = true     CloseContainer(lock) -- must close the container ASAP -- Activate Team 1     lock, team = EditContainer("Team.Data01")     team.Active = true     team.Name = "Мастер Ветра"     team.TeamColour = 1     team.ATT_Hat = "WXFE.A.Hat.Wizard"     team.ATT_Glasses = "WXFE.A.Glasses.Professor"     team.ATT_Tash = "WXFE.A.Mustache.Professor"     team.FlagGfxName = "Flag.Wizard"     team.IsAIControlled = true     team.Skill = 4     CloseContainer(lock) -- Activate Team 2     lock, team = EditContainer("Team.Data02")     team.Active = true     team.Name = "Ученики"     team.TeamColour = 1     team.ATT_Hat = "WXFE.A.Hat.Wizard.D"     team.ATT_Gloves = "WXFE.A.Gloves.White.Y"     team.FlagGfxName = "Flag.Wizard"     team.IsAIControlled = true     team.Skill = 3     CloseContainer(lock) -- must close the container ASAP -- Worm 0, Team 0     lock, worm = EditContainer("Worm.Data00")     worm.Active = true     worm.Name = "Наш червяк 1"     worm.Energy = 200     worm.WeaponFuse = 3     worm.WeaponIsBounceMax = false     worm.TeamIndex = 0     worm.Spawn = "000Human1"     worm.SfxBankName = "voclassi"     CloseContainer(lock) -- Worm 1, Team 0     CopyContainer("Worm.Data00", "Worm.Data01")     lock, worm = EditContainer("Worm.Data01")     worm.Name = "Наш червяк 2"     worm.Spawn = "000Human2"     CloseContainer(lock) -- Worm 2, Team 0     CopyContainer("Worm.Data00", "Worm.Data02")     lock, worm = EditContainer("Worm.Data02")     worm.Name = "Наш червяк 3"     worm.Spawn = "000Human3"     CloseContainer(lock) -- Worm 3, Team 0     CopyContainer("Worm.Data00", "Worm.Data03")     lock, worm = EditContainer("Worm.Data03")     worm.Name = "Наш червяк 4"     worm.Spawn = "000Human4"     CloseContainer(lock) -- Worm 4, Team 1     CopyContainer("Worm.Data00", "Worm.Data04")     lock, worm = EditContainer("Worm.Data04")     worm.Energy = 530     worm.Name = "Мастер ветра"     worm.SfxBankName = "vowizar"     worm.TeamIndex = 1     worm.Spawn = "000Master1"     CloseContainer(lock) -- Worm 8, Team 2     CopyContainer("Worm.Data00", "Worm.Data08")     lock, worm = EditContainer("Worm.Data08")     worm.Energy = 170     worm.Name = "Ученик"     worm.TeamIndex = 2     worm.SfxBankName = "vowizar"     worm.Spawn = "000Student1"     CloseContainer(lock) -- Worm 9, Team 2     CopyContainer("Worm.Data08", "Worm.Data09")     lock, worm = EditContainer("Worm.Data09")     worm.Name = "Ученик"     worm.Spawn = "000Student2"     CloseContainer(lock) -- Worm 10, Team 2     CopyContainer("Worm.Data08", "Worm.Data10")     lock, worm = EditContainer("Worm.Data10")     worm.Name = "Ученик"     worm.Spawn = "000Student3"     worm.ArtilleryMode = true     CloseContainer(lock)     SendMessage("WormManager.Reinitialise")      end function SetupInventories() -- sets up a default container and adds our selection to it     local inventory_lock, inventory = EditContainer("Inventory.Team.Default")     inventory.Prod = -1     inventory.SkipGo = -1     inventory.NinjaRope = -1     inventory.Parachute = -1     CloseContainer(inventory_lock)    CopyContainer("Inventory.Team.Default", "Inventory.Team00")    CopyContainer("Inventory.Team.Default", "Inventory.Team01")    CopyContainer("Inventory.Team.Default", "Inventory.Team02")         lock, inventory = EditContainer("Inventory.Team00")     inventory.Bazooka = -1     inventory.Grenade = -1     inventory.ClusterGrenade = -1     inventory.Dynamite = 1     inventory.FirePunch = 2     inventory.HolyHandGrenade = 1     inventory.HomingMissile = 1     inventory.Jetpack = 1     inventory.Landmine = 2     inventory.ChangeWorm = 1     inventory.Shotgun = 2     inventory.Sheep = 1     inventory.Airstrike = 1     inventory.GasCanister  = 1     inventory.BaseballBat = 1     CloseContainer(lock)          lock, delays = EditContainer("Inventory0.WeaponDelays")     delays.Dynamite = 1     delays.HolyHandGrenade = 5     delays.HomingMissile = 3     delays.Landmine = 2     delays.Shotgun = 2     delays.Sheep = 4     delays.Airstrike = 4     CloseContainer(lock)          lock, inventory = EditContainer("Inventory.Team01")     inventory.Bazooka = 6     inventory.Grenade = 4     inventory.ClusterGrenade = -1     inventory.Dynamite = 1     inventory.FirePunch = 2     inventory.HolyHandGrenade = 1     inventory.HomingMissile = 1     inventory.Shotgun = 1     inventory.GasCanister  = 1     CloseContainer(lock)          lock, delays = EditContainer("Inventory1.WeaponDelays")     delays.Grenade = 2     delays.HolyHandGrenade = 6     delays.HomingMissile = 4     delays.Shotgun = 3     CloseContainer(lock)          lock, inventory = EditContainer("Inventory.Team02")     inventory.Bazooka = 3     inventory.Grenade = 2     inventory.ClusterGrenade = -1     inventory.Dynamite = 1     inventory.FirePunch = 1     inventory.Shotgun = 1     inventory.BananaBomb = 1     CloseContainer(lock)          lock, delays = EditContainer("Inventory2.WeaponDelays")     delays.Bazooka = 2     delays.Grenade = 4     delays.BananaBomb = 7     delays.Shotgun = 1     CloseContainer(lock) end function Crate_Collected() end function DoWormpotOncePerTurnFunctions() end function SpawnCrate()     SetData("Crate.Spawn", "CrateSpawn1")     SetData("Crate.Type", "Utility")     SetData("Crate.Contents", "kUtilityCrateShower")     SetData("Crate.NumContents", 1)     SetData("Crate.Index", 0)     SetData("Crate.GroundSnap", 1)     SendMessage("GameLogic.CreateCrate") end function SetWind() -- Keeps the wind nice and calm or the player.     local nTeam = GetData("CurrentTeamIndex")     local worm = QueryContainer("Worm.Data04")     Live = worm.Energy          if nTeam == 0 and Live > 0 then          local myRandomInteger = lib_GetRandom(0, 9)        WindCap = GetData("Wind.Cap")/10        RandomNumber = GetData("RandomNumber.Float")        MaxWind = GetData("Wind.MaxSpeed")        SetData("Wind.Speed", ((WindCap*RandomNumber*RandomNumber*MaxWind)+0.0000425)*3)        SetData("Wind.Direction", myRandomInteger)  -- Values use for the windspeed               else           local myRandomInteger = lib_GetRandom(0, 9)        WindCap = GetData("Wind.Cap")/10        RandomNumber = GetData("RandomNumber.Float")        MaxWind = GetData("Wind.MaxSpeed")        SetData("Wind.Speed", (WindCap*RandomNumber*RandomNumber*MaxWind)/2)        SetData("Wind.Direction", myRandomInteger)  -- Values use for the windspeed              end      end function SetWeaponWind(ContainerName, IsAffectedByWind)     local ContainerLock, Container = EditContainer(ContainerName)     Container.IsAffectedByWind = IsAffectedByWind     CloseContainer(ContainerLock) end function DoOncePerTurnFunctions()        SendMessage("GameLogic.StartMineFactory")     DoWormpotOncePerTurnFunctions()     SetWind()     SuperWeapon() end function AntiUtop()     local worm = QueryContainer("Worm.Data04")     SetData("Text.TestComment",worm.Position)     lib_SubString("Text.TestComment","Text.TestComment","(","WVector = {")     lib_SubString("Text.TestComment","Text.TestComment",")","}")            local TextTable = GetData("Text.TestComment")     assert(loadstring(TextTable))()     if WVector.y<5 and worm.Energy > 30 then         local worm = QueryContainer("Worm.Data04")         local hpbossa = worm.Energy - 30         local poisonbossa = worm.PendingPoison         SendIntMessage("WXWormManager.UnspawnWorm", 4)         local lock, EditWorm = EditContainer(lib_GetWormContainerName(4))            EditWorm.Energy = hpbossa            EditWorm.Active = true         EditWorm.Spawn = "spawn"         EditWorm.PendingPoison = poisonbossa         CloseContainer(lock)         SendIntMessage("Worm.Respawn", 4)     end     StartTimer("AntiUtop", 5) end function SuperWeapon()     local nTeam = GetData("CurrentTeamIndex")     if nTeam == 0 and Live > 0 then         n = n + 1         if (n - 5) == 0 then             lock, delays = EditContainer("Inventory1.WeaponDelays")             delays.Bazooka = delays.Bazooka+1             delays.Grenade = delays.Grenade+1             delays.Dynamite = delays.Dynamite+1             delays.FirePunch = delays.FirePunch+1             delays.HolyHandGrenade = delays.HolyHandGrenade+1             delays.HomingMissile = delays.HomingMissile+1             delays.Shotgun = delays.Shotgun+1             delays.GasCanister  = delays.GasCanister+1             CloseContainer(lock)                  lock, weapon = EditContainer("kWeaponClusterGrenade")             weapon.NumBomblets = 15             CloseContainer(lock)         end         if n == 5 then             n = n - 5         end     else         lock, weapon = EditContainer("kWeaponClusterGrenade")         weapon.NumBomblets = 4         CloseContainer(lock)     end end         Попробуй на stdsv, поправь пожалуйста  Код function AntiUtop()     local worm = QueryContainer("ActiveWormIndex")     SetData("Text.TestComment",worm.Position)     lib_SubString("Text.TestComment","Text.TestComment","(","WVector = {")     lib_SubString("Text.TestComment","Text.TestComment",")","}")           local TextTable = GetData("Text.TestComment")     assert(loadstring(TextTable))()     if WVector.y<5 and worm.Energy > 30 then         local worm = QueryContainer("ActiveWormIndex")         local hpbossa = worm.Energy + 30         SendIntMessage("WXWormManager.UnspawnWorm", 4)         local lock, EditWorm = EditContainer(lib_GetWormContainerName(4))            EditWorm.Energy = hpbossa            EditWorm.Active = true         EditWorm.Spawn = "spawn"         CloseContainer(lock)         SendIntMessage("Worm.Respawn", 4)     end     StartTimer("AntiUtop", 5) end     Другие связанные проблемы   б) наносить положительный урон после использования оружия (червяка) (используя if?) (stdsv) Обходной путь: урон для обоих игроков   Вы можете дать мне рабочий пример функции   c) Вывести текст в заданных координатах (stdsv) обходной путь: пользовательские текстуры   г) Возрождение червя, погибшего после воздействия воды или, по крайней мере, бесконечного режима (worm.dead?) (stdsv)   e) текст камеры перед deathmatch (stdsv и миссия)   f) текст камеры после сбора ящика, который падает после нескольких оборотов (stdsv и миссия)   g) создавать команды для deatmatch из lua, а не внутриигровой логики для облегчения работы (миссия)   h) для g) После поражения команды отобразить текст камеры (stdsv, миссия)   я) Пользовательская задача выстрела - ссылка (миссия) https://www.youtube.com/watch?v=PjoCj0tX8DI   j) Выборочная стрельба - бесконечный режим без режима закрепления (миссия) -> это должно быть проще Обходной путь: просто сократить время пропуска,   k) Режим уничтожения пользовательских карт ??? Как? Мне удалось только выжить. (не Луа)     Может быть, кто-то знаком с некоторыми простыми хаки через Луа. IDK, вы можете дать мне рабочие примеры / файлы luas. Основная проблема состоит в том, чтобы принять код в stdvs или wormpot, что проще.